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PHG4ConeDisplayAction.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file PHG4ConeDisplayAction.cc
1
#include "
PHG4ConeDisplayAction.h
"
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3
#include <
g4main/PHG4DisplayAction.h
>
// for PHG4DisplayAction
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#include <
g4main/PHG4Utils.h
>
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#include <phparameter/PHParameters.h>
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#include <Geant4/G4Colour.hh>
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#include <Geant4/G4LogicalVolume.hh>
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#include <Geant4/G4VisAttributes.hh>
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#include <cmath>
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#include <string>
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class
G4VPhysicalVolume
;
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PHG4ConeDisplayAction::PHG4ConeDisplayAction
(
const
std::string &
name
,
PHParameters
*pars)
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:
PHG4DisplayAction
(name)
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, m_Params(pars)
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, m_MyVolume(nullptr)
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, m_VisAtt(nullptr)
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, m_Colour(nullptr)
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{
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}
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PHG4ConeDisplayAction::~PHG4ConeDisplayAction
()
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{
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delete
m_VisAtt
;
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delete
m_Colour
;
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}
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void
PHG4ConeDisplayAction::ApplyDisplayAction
(
G4VPhysicalVolume
*
/*physvol*/
)
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{
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if
(
m_MyVolume
->
GetVisAttributes
())
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{
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return
;
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}
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m_VisAtt
=
new
G4VisAttributes
();
39
if
(
m_Params
->
get_int_param
(
"blackhole"
))
40
{
41
PHG4Utils::SetColour
(
m_VisAtt
,
"BlackHole"
);
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m_VisAtt
->
SetVisibility
(
false
);
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m_VisAtt
->
SetForceSolid
(
false
);
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}
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else
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{
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PHG4Utils::SetColour
(
m_VisAtt
,
m_Params
->
get_string_param
(
"material"
));
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m_VisAtt
->
SetVisibility
(
true
);
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m_VisAtt
->
SetForceSolid
(
true
);
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}
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if
(
m_Colour
)
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{
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m_VisAtt
->
SetColour
(
m_Colour
->
GetRed
(),
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m_Colour
->
GetGreen
(),
55
m_Colour
->
GetBlue
(),
56
m_Colour
->
GetAlpha
());
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m_VisAtt
->
SetVisibility
(
true
);
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m_VisAtt
->
SetForceSolid
(
true
);
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}
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// drawing 200 segments per circle makes it look smoother than default
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m_VisAtt
->
SetForceLineSegmentsPerCircle
(200);
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m_MyVolume
->
SetVisAttributes
(
m_VisAtt
);
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return
;
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}
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void
PHG4ConeDisplayAction::SetColor
(
const
double
red,
const
double
green,
const
double
blue,
const
double
alpha
)
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{
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if
(
std::isfinite
(red) &&
std::isfinite
(green) &&
std::isfinite
(blue) &&
std::isfinite
(alpha))
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{
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m_Colour
=
new
G4Colour
(red, green, blue, alpha);
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}
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return
;
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}
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blob
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simulation
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PHG4ConeDisplayAction.cc
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:24:40
using
1.8.2 with
ECCE GitHub integration