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G4RayTracerSceneHandler.hh
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27 
28 // John Allison 17th March 2000
29 
30 #ifndef G4RAYTRACERSCENEHANDLER_HH
31 #define G4RAYTRACERSCENEHANDLER_HH
32 
33 #include "G4VSceneHandler.hh"
34 
35 #include "G4ModelingParameters.hh"
36 #include <map>
37 
39 {
40 public:
41 
43  const G4String& name = "");
44  virtual ~G4RayTracerSceneHandler();
45 
46  void BuildVisAttsMap (const G4VSolid& solid);
47  // BuildVisAttsMap is the appropriate name for what it does in this class
48  // but it is actually an override of G4VSceneHandler::RequestPrimitives.
49  void RequestPrimitives (const G4VSolid& solid)
50  {BuildVisAttsMap(solid);}
51 
52  // Required pure virtual functions, not used in Ray Tracer.
53  void AddPrimitive(const G4Polyline&){}
54  void AddPrimitive(const G4Text&){}
55  void AddPrimitive(const G4Circle&){}
56  void AddPrimitive(const G4Square&){}
57  void AddPrimitive(const G4Polyhedron&){}
58  void AddPrimitive(const G4Polymarker&){}
59  void AddPrimitive(const G4Scale&){}
60 
61  void ClearStore ();
62 
63  struct PathLessThan
64  {G4bool operator()
67  };
68 
69  const std::map
72  {return fSceneVisAttsMap;}
73 
74 private:
75 
76  static G4int fSceneIdCount; // Counter for RayTracer scene handlers.
77 
78  std::map
81 };
82 
83 #endif