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G4RayTracerSceneHandler.hh
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the newest version in sPHENIX GitHub for file G4RayTracerSceneHandler.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// John Allison 17th March 2000
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#ifndef G4RAYTRACERSCENEHANDLER_HH
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#define G4RAYTRACERSCENEHANDLER_HH
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#include "
G4VSceneHandler.hh
"
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#include "
G4ModelingParameters.hh
"
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#include <map>
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class
G4RayTracerSceneHandler
:
public
G4VSceneHandler
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{
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public
:
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G4RayTracerSceneHandler
(
G4VGraphicsSystem
&
system
,
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const
G4String
&
name
=
""
);
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virtual
~G4RayTracerSceneHandler
();
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void
BuildVisAttsMap
(
const
G4VSolid
& solid);
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// BuildVisAttsMap is the appropriate name for what it does in this class
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// but it is actually an override of G4VSceneHandler::RequestPrimitives.
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void
RequestPrimitives
(
const
G4VSolid
& solid)
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{
BuildVisAttsMap
(solid);}
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// Required pure virtual functions, not used in Ray Tracer.
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void
AddPrimitive
(
const
G4Polyline
&){}
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void
AddPrimitive
(
const
G4Text
&){}
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void
AddPrimitive
(
const
G4Circle
&){}
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void
AddPrimitive
(
const
G4Square
&){}
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void
AddPrimitive
(
const
G4Polyhedron
&){}
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void
AddPrimitive
(
const
G4Polymarker
&){}
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void
AddPrimitive
(
const
G4Scale
&){}
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void
ClearStore
();
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struct
PathLessThan
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{
G4bool
operator()
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(
const
G4ModelingParameters::PVPointerCopyNoPath
&,
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const
G4ModelingParameters::PVPointerCopyNoPath
&)
const
;
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};
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const
std::map
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<
G4ModelingParameters::PVPointerCopyNoPath
,
G4VisAttributes
,
PathLessThan
>&
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GetSceneVisAttsMap
()
const
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{
return
fSceneVisAttsMap
;}
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private
:
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static
G4int
fSceneIdCount
;
// Counter for RayTracer scene handlers.
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std::map
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<
G4ModelingParameters::PVPointerCopyNoPath
,
G4VisAttributes
,
PathLessThan
>
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fSceneVisAttsMap
;
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};
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#endif
geant4
tree
geant4-10.6-release
source
visualization
RayTracer
include
G4RayTracerSceneHandler.hh
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:58
using
1.8.2 with
ECCE GitHub integration