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G4HepRepFileSceneHandler.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// Joseph Perl 27th January 2002
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// A base class for a scene handler to export geometry and trajectories
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// to the HepRep xml file format.
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#ifndef G4HepRepFileSCENEHANDLER_HH
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#define G4HepRepFileSCENEHANDLER_HH
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//#define G4HEPREPFILEDEBUG // Comment this out to suppress debug code.
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#include "
G4VSceneHandler.hh
"
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#include "
G4Box.hh
"
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#include "
G4Cons.hh
"
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#include "
G4Tubs.hh
"
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#include "
G4Trd.hh
"
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#include "
G4Trap.hh
"
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#include "
G4Sphere.hh
"
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#include "
G4Para.hh
"
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#include "
G4Torus.hh
"
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#include "
G4Polycone.hh
"
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#include "
G4Polyhedra.hh
"
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// HepRep
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#include "
G4HepRepFileXMLWriter.hh
"
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class
G4VPhysicalVolume
;
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class
G4LogicalVolume
;
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class
G4ModelingParameters
;
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class
G4VisTrajContext
;
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class
G4HepRepFileSceneHandler
:
public
G4VSceneHandler
{
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public
:
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G4HepRepFileSceneHandler
(
G4VGraphicsSystem
&
system
,
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const
G4String
&
name
);
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virtual
~G4HepRepFileSceneHandler
();
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// No need to implement these, but if you do...
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void
AddSolid
(
const
G4Box
&);
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void
AddSolid
(
const
G4Cons
&);
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void
AddSolid
(
const
G4Tubs
&);
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void
AddSolid
(
const
G4Trd
&);
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void
AddSolid
(
const
G4Trap
&);
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void
AddSolid
(
const
G4Sphere
&);
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void
AddSolid
(
const
G4Para
&);
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void
AddSolid
(
const
G4Torus
&);
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void
AddSolid
(
const
G4Polycone
&);
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void
AddSolid
(
const
G4Polyhedra
&);
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void
AddSolid
(
const
G4Orb
&);
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void
AddSolid
(
const
G4Ellipsoid
&);
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void
AddSolid
(
const
G4TessellatedSolid
&);
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void
AddSolid
(
const
G4VSolid
&);
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void
AddCompound
(
const
G4VTrajectory
&);
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void
InitTrajectory
();
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void
AddCompound
(
const
G4VHit
&);
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void
InitHit
();
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void
AddCompound
(
const
G4THitsMap<G4double>
&
hits
) {
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G4VSceneHandler::AddCompound
(hits);
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}
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void
AddCompound
(
const
G4THitsMap<G4StatDouble>
&
hits
) {
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G4VSceneHandler::AddCompound
(hits);
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}
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void
AddCompound
(
const
G4VDigi
& digi) {
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G4VSceneHandler::AddCompound
(digi);
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}
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// void PreAddSolid(const G4Transform3D& objectTransformation,
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// const G4VisAttributes&);
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// void PostAddSolid();
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// Required implementation of pure virtual functions...
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void
AddPrimitive
(
const
G4Polyline
&);
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void
AddPrimitive
(
const
G4Text
&);
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void
AddPrimitive
(
const
G4Circle
&);
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void
AddPrimitive
(
const
G4Square
&);
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void
AddPrimitive
(
const
G4Polyhedron
&);
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// Further optional AddPrimtive methods. Explicitly invoke base
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// class methods if not otherwise defined to avoid warnings about
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// hiding of base class methods.
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void
AddPrimitive
(
const
G4Polymarker
&);
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void
AddPrimitive
(
const
G4Scale
&
scale
) {
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G4VSceneHandler::AddPrimitive
(scale);
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}
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// Further optional virtual functions...
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// void BeginPrimitives(const G4Transform3D& objectTransformation);
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// void EndPrimitives();
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void
BeginModeling
();
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void
EndModeling
();
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void
BeginPrimitives2D
(
const
G4Transform3D
& objectTransformation);
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void
EndPrimitives2D
();
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// Administration functions.
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//void ClearStore ();
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void
ClearTransientStore
();
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// Required...
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G4HepRepFileXMLWriter
*
GetHepRepXMLWriter
();
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protected
:
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static
G4int
fSceneIdCount
;
// Counter for HepRep scene handlers.
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private
:
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G4HepRepFileXMLWriter
*
hepRepXMLWriter
;
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void
AddHepRepInstance
(
const
char
* primName,
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const
G4Visible
visible
);
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void
CheckFileOpen
();
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int
fileCounter
;
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G4bool
haveVisible
;
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G4bool
inPrimitives2D
;
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G4bool
warnedAbout3DText
;
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G4bool
warnedAbout2DMarkers
;
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G4bool
drawingTraj
;
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G4bool
doneInitTraj
;
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G4bool
drawingHit
;
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G4bool
doneInitHit
;
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const
G4VisTrajContext
*
trajContext
;
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std::vector<G4AttValue>*
trajAttValues
;
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std::map<G4String,G4AttDef>*
trajAttDefs
;
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std::vector<G4AttValue>*
hitAttValues
;
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std::map<G4String,G4AttDef>*
hitAttDefs
;
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#ifdef G4HEPREPFILEDEBUG
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void
PrintThings();
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#endif
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};
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#endif
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HepRep
include
G4HepRepFileSceneHandler.hh
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. updated:
Wed Jun 29 2022 17:25:54
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