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G4ExcitedXiConstructor.hh
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29 // --------------------------------------------------------------
30 // GEANT 4 class implementation file
31 //
32 // History: first implementation, based on object model of
33 // 10 oct 1998 H.Kurashige
34 // ---------------------------------------------------------------
35 #ifndef G4ExcitedXiConstructor_h
36 #define G4ExcitedXiConstructor_h 1
37 
38 #include "globals.hh"
39 #include "G4ios.hh"
41 
43 {
44  //This class is a utility class for construction
45  //short lived particles
46 
47  public:
49  virtual ~G4ExcitedXiConstructor();
50 
51  protected:
52  virtual G4bool Exist( G4int ){return true;}
53 
55  virtual G4String GetName(G4int iIso3, G4int iState);
56  virtual G4String GetMultipletName(G4int iState);
57  virtual G4double GetMass( G4int state, G4int iso);
58  virtual G4double GetWidth( G4int state, G4int iso);
59  virtual G4int GetiSpin(G4int iState);
60  virtual G4int GetiParity(G4int iState);
61  virtual G4int GetEncodingOffset(G4int iState);
62 
64  G4int iIso3, G4int iState,
65  G4bool fAnti = false);
66  private:
68  G4double br, G4int iIso3, G4bool fAnti);
70  G4double br, G4int iIso3, G4bool fAnti);
72  G4double br, G4int iIso3, G4bool fAnti);
74  G4double br, G4int iIso3, G4bool fAnti);
75 
76  public:
77  enum { NStates = 5 };
78  private:
79  enum { XiIsoSpin = 1 };
80 
81  private:
82  static const char* name[ NStates ];
83  static const G4double mass[ NStates ];
84  static const G4double width[ NStates ];
85  static const G4int iSpin[ NStates ];
86  static const G4int iParity[ NStates ];
87  static const G4int encodingOffset[ NStates ];
88 
89  public:
90  enum { NumberOfDecayModes = 4 };
91  private:
92  enum { XiPi=0, XiGamma=1, LambdaK=2, SigmaK=3 };
93  private:
95 };
96 
97 
98 inline
100 {
101  return iSpin[iState];
102 }
103 
104 inline
106 {
107  return iParity[iState];
108 }
109 
110 inline
112 {
113  return encodingOffset[iState];
114 }
115 
116 inline
118 {
119  G4int quark=0;
120  if ( iQ == 0 ){
121  // s-quark
122  quark = 3;
123  } else if ( iQ == 1 ){
124  // s-quark
125  quark = 3;
126  } else if ( iQ == 2 ){
127  if (iIso3 == +1) {
128  // u-quark
129  quark = 2;
130  } else {
131  // d-quark
132  quark = 1;
133  }
134  }
135  return quark;
136 }
137 
138 inline
140 {
141  return name[iState];
142 }
143 
144 inline
146 {
147  G4String particle = name[iState];
148  if (iIso3 == +1) {
149  particle += "0";
150  } else if (iIso3 ==-1) {
151  particle += "-";
152  }
153  return particle;
154 }
155 #endif
156 
157 
158 
159 
160 
161 
162 
163 
164 
165