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G4CascadeDeexciteBase.hh
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26 #ifndef G4CASCADE_DEEXCITE_BASE_HH
27 #define G4CASCADE_DEEXCITE_BASE_HH 1
28 //
29 // Semi-concrete base class for de-excitation modules, analogous to
30 // G4CascadeColliderBase.
31 //
32 // 20130628 M.Kelsey -- Add makeFragment() with zero momentum
33 
36 #include "G4InuclNuclei.hh"
37 #include "G4LorentzVector.hh"
38 #include <vector>
39 
41 class G4Fragment;
42 
43 
45 public:
46  G4CascadeDeexciteBase(const char* name);
47  virtual ~G4CascadeDeexciteBase();
48 
49  virtual void setVerboseLevel(G4int verbose=0);
50 
51 protected:
52  // Decide whether to use G4BigBanger or not
53  virtual G4bool explosion(const G4Fragment& target) const;
54  virtual G4bool explosion(G4int A, G4int Z, G4double excitation) const;
55 
56 protected:
57  G4CascadeCheckBalance* balance; // For conservation checking
58 
59  // ==> Provide interfaces to G4CascadeCheckBalance
60  virtual G4bool validateOutput(const G4Fragment& target,
61  G4CollisionOutput& output);
62 
63  // This is for use with G4BigBanger
64  virtual G4bool validateOutput(const G4Fragment& target,
65  const std::vector<G4InuclElementaryParticle>& particles);
66 
67  // This is for use with G4Fissioner
68  virtual G4bool validateOutput(const G4Fragment& target,
69  const std::vector<G4InuclNuclei>& fragments);
70 
71  // Interfaces between local content and G4Fragment
72  void getTargetData(const G4Fragment& target);
73  G4int A; // Buffers to collect target data for all modules
75  G4LorentzVector PEX; // Four momentum of recoil in Bertini units (GeV)
76  G4double EEXS; // Excitation energy in MeV
77 
78  // NOTE: Momentum passed by value so that energy/mass can be adjusted
80  G4double EX=0.);
81  const G4Fragment& makeFragment(G4int A, G4int Z, G4double EX=0.);
82  G4Fragment aFragment; // Reusable buffer to reduce new/delete cycling
83 
84 private:
85  // Copying of modules is forbidden
88 };
89 
90 #endif /* G4CASCADE_DEEXCITE_BASE_HH */