ECCE @ EIC Software
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
toFloat.cpp
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file toFloat.cpp
1 
2 //
3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // * Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // * Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // * Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
34 
35 
36 
37 
38 //---------------------------------------------------------------------------
39 //
40 // toFloat
41 //
42 // A program to generate the lookup table for half-to-float
43 // conversion needed by class half.
44 // The program loops over all 65536 possible half numbers,
45 // converts each of them to a float, and prints the result.
46 //
47 //---------------------------------------------------------------------------
48 
49 
50 #include <iostream>
51 #include <iomanip>
52 
53 using namespace std;
54 
55 //---------------------------------------------------
56 // Interpret an unsigned short bit pattern as a half,
57 // and convert that half to the corresponding float's
58 // bit pattern.
59 //---------------------------------------------------
60 
61 unsigned int
62 halfToFloat (unsigned short y)
63 {
64 
65  int s = (y >> 15) & 0x00000001;
66  int e = (y >> 10) & 0x0000001f;
67  int m = y & 0x000003ff;
68 
69  if (e == 0)
70  {
71  if (m == 0)
72  {
73  //
74  // Plus or minus zero
75  //
76 
77  return s << 31;
78  }
79  else
80  {
81  //
82  // Denormalized number -- renormalize it
83  //
84 
85  while (!(m & 0x00000400))
86  {
87  m <<= 1;
88  e -= 1;
89  }
90 
91  e += 1;
92  m &= ~0x00000400;
93  }
94  }
95  else if (e == 31)
96  {
97  if (m == 0)
98  {
99  //
100  // Positive or negative infinity
101  //
102 
103  return (s << 31) | 0x7f800000;
104  }
105  else
106  {
107  //
108  // Nan -- preserve sign and significand bits
109  //
110 
111  return (s << 31) | 0x7f800000 | (m << 13);
112  }
113  }
114 
115  //
116  // Normalized number
117  //
118 
119  e = e + (127 - 15);
120  m = m << 13;
121 
122  //
123  // Assemble s, e and m.
124  //
125 
126  return (s << 31) | (e << 23) | m;
127 }
128 
129 
130 //---------------------------------------------
131 // Main - prints the half-to-float lookup table
132 //---------------------------------------------
133 
134 int
136 {
137  cout.precision (9);
138  cout.setf (ios_base::hex, ios_base::basefield);
139 
140  cout << "//\n"
141  "// This is an automatically generated file.\n"
142  "// Do not edit.\n"
143  "//\n\n";
144 
145  cout << "{\n ";
146 
147  const int iMax = (1 << 16);
148 
149  for (int i = 0; i < iMax; i++)
150  {
151  cout << "{0x" << setfill ('0') << setw (8) << halfToFloat (i) << "}, ";
152 
153  if (i % 4 == 3)
154  {
155  cout << "\n";
156 
157  if (i < iMax - 1)
158  cout << " ";
159  }
160  }
161 
162  cout << "};\n";
163  return 0;
164 }