52 fLayerID(-1), fTime(0.), fLocalPos(0), fWorldPos(0)
59 fLayerID(layerID), fTime(0.), fLocalPos(0), fWorldPos(0)
71 fLayerID(right.fLayerID),
73 fLocalPos(right.fLocalPos),
74 fWorldPos(right.fWorldPos)
100 if (! visManager)
return;
108 visManager->Draw(circle);
120 =
G4AttDef(
"HitType",
"Hit Type",
"Physics",
"",
"G4String");
123 =
G4AttDef(
"ID",
"ID",
"Physics",
"",
"G4int");
126 =
G4AttDef(
"Time",
"Time",
"Physics",
"G4BestUnit",
"G4double");
129 =
G4AttDef(
"Pos",
"Position",
"Physics",
"G4BestUnit",
"G4ThreeVector");
139 auto values =
new std::vector<G4AttValue>;
142 ->push_back(
G4AttValue(
"HitType",
"DriftChamberHit",
""));
158 <<
" (nsec) --- local (x,y) " <<
fLocalPos.
x()