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G4UIWin32.hh
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25 //
26 //
27 //
28 #ifndef G4UIWin32_h
29 #define G4UIWin32_h
30 
31 #if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
32 
33 #include <map>
34 #include <vector>
35 
36 #include "G4VBasicShell.hh"
37 #include "G4VInteractiveSession.hh"
38 
39 #include "G4Win32.hh"
40 
42 
43 // Class description :
44 //
45 // G4UIWin32 : class to handle a Windows interactive session.
46 // G4UIWin32 is the Windows version of G4UIterminal.
47 //
48 // A command box is at disposal for entering/recalling Geant4 commands.
49 // A menubar could be customized through the AddMenu, AddButton methods.
50 // Note that there are corresponding Geant4 commands to add a
51 // menus in the menubar and add buttons in a menu.
52 // Ex :
53 // /gui/addMenu test Test
54 // /gui/addButton test Init /run/initialize
55 // /gui/addButton test "Set gun" "/control/execute gun.g4m"
56 // /gui/addButton test "Run one event" "/run/beamOn 1"
57 //
58 // Command completion, by typing "tab" key, is available on the
59 // command line.
60 //
61 // Class description - end :
62 
63 class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
64 public: // With description
65  G4UIWin32();
66  // The WinMain arguments have to be given.
68  // To enter interactive Win32 loop ; waiting/executing command,...
69  void AddMenu (const char*,const char*);
70  // To add a pulldown menu in the menu bar.
71  // First argument is the name of the menu.
72  // Second argument is the label of the cascade button.
73  // Ex : AddMenu("my_menu","My menu")
74  void AddButton (const char*,const char*,const char*);
75  // To add a push button in a pulldown menu.
76  // First argument is the name of the menu.
77  // Second argument is the label of the button.
78  // Third argument is the Geant4 command executed when the button is fired.
79  // Ex : AddButton("my_menu","Run","/run/beamOn 1");
80 public:
81  ~G4UIWin32 ();
82  void Prompt (const G4String&);
83  void SessionTerminate ();
84  void PauseSessionStart (const G4String&);
87  G4String GetCommand (int);
88  void TextAppendString(char*);
89 private:
90  void SecondaryLoop (const G4String&);
92  void ExitHelp() const;
93 private:
94  G4VInteractorManager* interactorManager;
95  HWND mainWindow;
96  HWND textWindow,editWindow;
97  HMENU menuBar,defaultMenu;
98  std::map<int,G4String, std::less<int> > commands;
99  void* textBuffer;
100  int textRows,textCols;
101  static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
102  static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
103  static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
104  G4bool fHelp;
105  G4int fHelpChoice;
106  std::vector<G4String> fHistory;
107  int fHistoryPos;
108 };
109 
110 #endif
111 
112 #endif
113