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G4VExternalPhysicalVolume.hh
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25 //
26 // G4VExternalPhysicalVolume
27 //
28 // Class description:
29 //
30 // Base class to represent a physical volume managed by an external
31 // sub-navigator.
32 //
33 // Intial assumptions:
34 // * volume type is similar to G4PVPlacement -- not replicated
35 // * external navigator may provide 'many'/Boolean operation
36 
37 // Author: J.Apostolakis, October 2019
38 // ----------------------------------------------------------------------
39 #ifndef G4VEXTERNALPHYSICSVOLUME_HH
40 #define G4VEXTERNALPHYSICSVOLUME_HH
41 
42 #include "G4VPhysicalVolume.hh"
43 #include "G4Transform3D.hh"
44 
46 {
47  public: // with description
48 
50  const G4ThreeVector& tlate,
51  G4LogicalVolume* pCurrentLogical,
52  const G4String& pName,
53  G4VPhysicalVolume* pMother );
54 
57  // Forbidden copy constructor and assignment operator.
58 
60  // Default destructor.
61 
62  virtual G4bool CheckOverlaps(G4int res=1000, G4double tol=0.,
63  G4bool verbose=true, G4int maxErr=1) = 0;
64  // Verifies if the placed volume is overlapping with existing
65  // daughters or with the mother volume. Provides default resolution
66  // for the number of points to be generated and verified.
67  // A tolerance for the precision of the overlap check can be specified,
68  // by default it is set to maximum precision.
69  // Reports a maximum of overlaps errors according to parameter in input.
70  // Returns true if the volume is overlapping.
71 
72  public: // without description
73 
74  G4VExternalPhysicalVolume(__void__&);
75  // Fake default constructor for usage restricted to direct object
76  // persistency for clients requiring preallocation of memory for
77  // persistifiable objects.
78 
79  EVolume VolumeType() const final;
80  G4bool IsMany() const final;
81 
82  G4bool IsReplicated() const final;
83  G4bool IsParameterised() const final;
85  void GetReplicationData(EAxis& axis,
86  G4int& nReplicas,
87  G4double& width,
89  G4bool& consuming) const final;
90 
91  // Methods for use with Regular Navigation
92  //
93  G4bool IsRegularStructure() const final;
94  G4int GetRegularStructureId() const final;
95 
96  void SetMany(G4bool overlap);
97  // Set the 'many' flag
98 
99  private:
100 
101  G4bool fMany = false;
102 };
103 
104 #endif
105