ECCE @ EIC Software
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4VRML1.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file G4VRML1.cc
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 //
28 // G4VRML1.cc
29 // Yasuhide Sawada & Satoshi Tanaka
30 
31 #ifndef WIN32
32 
33 //=================//
34 #ifdef G4VIS_BUILD_VRML_DRIVER
35 //=================//
36 
37 
38 #include <stdio.h> // sscanf
39 #include <stdlib.h> // getenv
40 
41 #include "G4VSceneHandler.hh"
42 
43 #include "G4VRML1.hh"
44 #include "G4VRML1SceneHandler.hh"
45 #include "G4VRML1Viewer.hh"
46 
47 #include "G4FRClient.hh"
48 
49 
50 G4VRML1::G4VRML1() :
51  G4VGraphicsSystem("VRML1", "VRML1", G4VGraphicsSystem::threeD)
52 {
53  // port number
54  fPort = FR_VRML_DEFAULT_PORT;
55  char *pport = std::getenv(FR_VRML_PORT_ENV);
56  if (pport) {
57  sscanf(pport, "%d", &fPort);
58  }
59 
60  // host name
61  fHostName = "localhost" ; // G4String::operator = ( const char* cs )
62  char *phostname = std::getenv(FR_VRML_HOST_NAME_ENV);
63  if (phostname) {
64  fHostName = phostname;
65  }
66 }
67 
68 G4VRML1::~G4VRML1()
69 {
70 }
71 
72 
73 G4VSceneHandler* G4VRML1::CreateSceneHandler(const G4String& name)
74 {
75  G4VSceneHandler *p = NULL;
76 
77  p = new G4VRML1SceneHandler(*this, name);
78 
79  return p;
80 }
81 
82 G4VViewer* G4VRML1::CreateViewer(G4VSceneHandler& scene, const G4String& name)
83 {
84  G4VViewer* pView = NULL;
85 
86  G4VRML1SceneHandler* pScene = (G4VRML1SceneHandler*)&scene;
87  pView = new G4VRML1Viewer(*pScene, name);
88 
89  return pView;
90 }
91 
92 #endif
93 #endif
94