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SbPainterPS.h
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the newest version in sPHENIX GitHub for file SbPainterPS.h
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// History :
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// - 25/09/98, G.Barrand : creation.
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#ifndef HEPVis_SbPainterPS_h
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#define HEPVis_SbPainterPS_h
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// Inheritance :
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#include <
HEPVis/SbPainter.h
>
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#include <stdarg.h>
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#include <Inventor/SbViewportRegion.h>
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#define SbPainterPS Geant4_SbPainterPS
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class
SbPainterPS
:
public
SbPainter
{
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public
:
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SbPainterPS
();
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~SbPainterPS
();
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void
beginTraversal
();
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void
clearColorBuffer
(
float
,
float
,
float
);
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//void drawPrimitive(SbPrimitiveType,
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// int,float*,float*,float*,
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// const SbPainterContext&);
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void
endTraversal
();
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public
:
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void
setColorScheme
(
int
);
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void
setOrientation
(
int
);
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void
setBackgroundDrawn
(
int
);
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void
setBitsPerPixel
(
int
);
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void
setLineWidth
(
int
);
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void
*
getStream
();
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void
setFileName
(
const
char
*);
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const
char
*
getFileName
()
const
;
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void
openFileForWriting
(
const
char
*);
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void
closeStream
();
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void
putPageScaleInStream
(
float
,
float
);
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void
putSaveStateInStream
();
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void
putRestoreStateInStream
();
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void
putTranslationInStream
(
float
,
float
);
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void
putScaleInStream
(
float
,
float
);
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void
putBeginPageInStream
();
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void
putEndPageInStream
();
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void
putRGB_InStream
(
float
,
float
,
float
);
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void
putMarkerSizeInStream
(
float
);
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//void putMarkerStyleInStream(SbMarkerStyle);
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void
putBackgroundInStream
(
float
,
float
,
float
,
float
,
float
);
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void
putFrameInStream
(
float
,
float
,
float
,
float
,
float
);
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void
putRotateInStream
(
float
);
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void
putNewPathInStream
();
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void
putStrokeInStream
();
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void
putFillInStream
();
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void
putClosePathInStream
();
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void
putCapInStream
(
int
);
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void
putLineToInStream
(
float
,
float
);
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void
putMoveInStream
(
float
,
float
);
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void
putCircleInStream
(
float
,
float
,
float
);
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void
putLineWidthInStream
(
int
);
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//void putLineStyleInStream(SbLineStyle);
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typedef
int
(*
GetRGB_Function
)(
unsigned
int
,
unsigned
int
,
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double
&,
double
&,
double
&);
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void
putImageInStream
(
unsigned
int
,
unsigned
int
,
GetRGB_Function
);
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private
:
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//void drawPolygon(int,float*,float*,float,float,float,const SbAreaStyle&);
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//void drawLines(int,float*,float*,float,float,float,const SbLineStyle&,int);
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//void drawMarkers(int,float*,float*,
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// float,float,float,const SbMarkerStyle&,int);
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enum
ColorScheme
{
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Color
= 0,
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Grey
= 1,
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BlackWhite
= 2
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};
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struct
{
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int
shade
;
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int
portrait
;
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int
nbit
;
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int
doBack
;
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float
lineWidth
;
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}
fParams
;
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float
fDeviceWidth
;
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float
fDeviceHeight
;
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int
fPageNumber
;
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float
fMarkerSize
;
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FILE*
fFile
;
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char
*
fFileName
;
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int
fGSave
;
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int
fBufferCount
;
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char
*
fBufferString
;
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#define METAFILE_RECORD_LENGTH 80
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unsigned
char
fBufferPointer
[
METAFILE_RECORD_LENGTH
+1];
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private
:
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void
putInStreamF
(
const
char
*,...);
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void
printFLN
(
const
char
*,...);
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void
printV
(
const
char
*,va_list);
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float
convertRGB_ToGrey
(
float
,
float
,
float
);
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void
writeByte
(
unsigned
char
);
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};
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#endif
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include
HEPVis
SbPainterPS.h
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