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G4PseudoScene.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 15th May 2014
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// A base class for "pseudo" scenes/graphics systems.
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#ifndef G4PSEUDOSCENE_HH
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#define G4PSEUDOSCENE_HH
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#include "
G4VGraphicsScene.hh
"
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#include "
G4Box.hh
"
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#include "
G4Cons.hh
"
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#include "
G4Orb.hh
"
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#include "
G4Para.hh
"
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#include "
G4Sphere.hh
"
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#include "
G4Torus.hh
"
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#include "
G4Trap.hh
"
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#include "
G4Trd.hh
"
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#include "
G4Tubs.hh
"
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#include "
G4Ellipsoid.hh
"
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#include "
G4Polycone.hh
"
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#include "
G4Polyhedra.hh
"
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#include "
G4TessellatedSolid.hh
"
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class
G4PseudoScene
:
public
G4VGraphicsScene
{
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public
:
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G4PseudoScene
():
fpCurrentObjectTransformation
(0) {}
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virtual
~G4PseudoScene
() {}
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void
PreAddSolid
(
const
G4Transform3D
& objectTransformation,
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const
G4VisAttributes
&)
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{
fpCurrentObjectTransformation
= &objectTransformation;}
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void
PostAddSolid
() {}
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// From geometry/solids/CSG
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void
AddSolid
(
const
G4Box
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Cons
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Orb
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Para
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Sphere
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Torus
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Trap
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Trd
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Tubs
& solid) {
ProcessVolume
(solid);}
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// From geometry/solids/specific
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void
AddSolid
(
const
G4Ellipsoid
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Polycone
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4Polyhedra
& solid) {
ProcessVolume
(solid);}
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void
AddSolid
(
const
G4TessellatedSolid
& solid) {
ProcessVolume
(solid);}
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// For solids not above
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void
AddSolid
(
const
G4VSolid
& solid) {
ProcessVolume
(solid);}
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// Compounds
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void
AddCompound
(
const
G4VTrajectory
&) {}
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void
AddCompound
(
const
G4VHit
&) {}
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void
AddCompound
(
const
G4VDigi
&) {}
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void
AddCompound
(
const
G4THitsMap<G4double>
&) {}
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void
AddCompound
(
const
G4THitsMap<G4StatDouble>
&) {}
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// Primitives
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void
BeginPrimitives
(
const
G4Transform3D
&) {}
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void
EndPrimitives
() {}
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void
BeginPrimitives2D
(
const
G4Transform3D
&) {}
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void
EndPrimitives2D
() {}
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void
AddPrimitive
(
const
G4Polyline
&) {}
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void
AddPrimitive
(
const
G4Scale
&) {}
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void
AddPrimitive
(
const
G4Text
&) {}
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void
AddPrimitive
(
const
G4Circle
&) {}
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void
AddPrimitive
(
const
G4Square
&) {}
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void
AddPrimitive
(
const
G4Polymarker
&) {}
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void
AddPrimitive
(
const
G4Polyhedron
&) {}
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protected
:
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virtual
void
ProcessVolume
(
const
G4VSolid
&) = 0;
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const
G4Transform3D
*
fpCurrentObjectTransformation
;
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};
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#endif
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geant4-10.6-release
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visualization
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include
G4PseudoScene.hh
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. updated:
Wed Jun 29 2022 17:25:56
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