This is the complete list of members for G4VCrossSectionHandler, including all inherited members.
| ActiveElements() | G4VCrossSectionHandler | protected |
| activeZ | G4VCrossSectionHandler | private |
| BuildCrossSectionsForMaterials(const G4DataVector &energyVector, const G4DataVector *energyCuts=0)=0 | G4VCrossSectionHandler | protectedpure virtual |
| BuildMeanFreePathForMaterials(const G4DataVector *energyCuts=0) | G4VCrossSectionHandler | |
| Clear() | G4VCrossSectionHandler | |
| CreateInterpolation() | G4VCrossSectionHandler | protectedvirtual |
| crossSections | G4VCrossSectionHandler | private |
| dataMap | G4VCrossSectionHandler | private |
| eMax | G4VCrossSectionHandler | private |
| eMin | G4VCrossSectionHandler | private |
| FindValue(G4int Z, G4double e) const | G4VCrossSectionHandler | |
| FindValue(G4int Z, G4double e, G4int shellIndex) const | G4VCrossSectionHandler | |
| G4VCrossSectionHandler() | G4VCrossSectionHandler | |
| G4VCrossSectionHandler(G4VDataSetAlgorithm *interpolation, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int nBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99) | G4VCrossSectionHandler | |
| G4VCrossSectionHandler(const G4VCrossSectionHandler &) | G4VCrossSectionHandler | private |
| GetInterpolation() const | G4VCrossSectionHandler | inlineprotected |
| Initialise(G4VDataSetAlgorithm *interpolation=0, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int numberOfBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99) | G4VCrossSectionHandler | |
| interpolation | G4VCrossSectionHandler | private |
| LoadData(const G4String &dataFile) | G4VCrossSectionHandler | |
| LoadNonLogData(const G4String &dataFile) | G4VCrossSectionHandler | |
| LoadShellData(const G4String &dataFile) | G4VCrossSectionHandler | |
| nBins | G4VCrossSectionHandler | private |
| NumberOfComponents(G4int Z) const | G4VCrossSectionHandler | protected |
| operator=(const G4VCrossSectionHandler &right) | G4VCrossSectionHandler | private |
| PrintData() const | G4VCrossSectionHandler | |
| SelectRandomAtom(const G4MaterialCutsCouple *couple, G4double e) const | G4VCrossSectionHandler | |
| SelectRandomElement(const G4MaterialCutsCouple *material, G4double e) const | G4VCrossSectionHandler | |
| SelectRandomShell(G4int Z, G4double e) const | G4VCrossSectionHandler | |
| unit1 | G4VCrossSectionHandler | private |
| unit2 | G4VCrossSectionHandler | private |
| ValueForMaterial(const G4Material *material, G4double e) const | G4VCrossSectionHandler | |
| zMax | G4VCrossSectionHandler | private |
| zMin | G4VCrossSectionHandler | private |
| ~G4VCrossSectionHandler() | G4VCrossSectionHandler | virtual |