A | G4CascadeDeexciteBase | protected |
aFragment | G4CascadeDeexciteBase | protected |
balance | G4CascadeDeexciteBase | protected |
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4VCascadeDeexcitation | virtual |
deExcite(const G4Fragment &target, G4CollisionOutput &output) | G4NonEquilibriumEvaporator | virtual |
EEXS | G4CascadeDeexciteBase | protected |
explosion(const G4Fragment &target) const | G4CascadeDeexciteBase | protectedvirtual |
explosion(G4int A, G4int Z, G4double excitation) const | G4CascadeDeexciteBase | protectedvirtual |
G4CascadeDeexciteBase(const char *name) | G4CascadeDeexciteBase | |
G4NonEquilibriumEvaporator() | G4NonEquilibriumEvaporator | |
G4NonEquilibriumEvaporator(const G4NonEquilibriumEvaporator &) | G4NonEquilibriumEvaporator | private |
G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider | |
G4VCascadeDeexcitation(const G4String &name) | G4VCascadeDeexcitation | inline |
getE0(G4int A) const | G4NonEquilibriumEvaporator | private |
getMatrixElement(G4int A) const | G4NonEquilibriumEvaporator | private |
getParLev(G4int A, G4int Z) const | G4NonEquilibriumEvaporator | private |
getTargetData(const G4Fragment &target) | G4CascadeDeexciteBase | protected |
makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected |
makeFragment(G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected |
operator=(const G4NonEquilibriumEvaporator &) | G4NonEquilibriumEvaporator | private |
PEX | G4CascadeDeexciteBase | protected |
setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual |
setVerboseLevel(G4int verbose=0) | G4CascadeDeexciteBase | virtual |
theG4Pow | G4NonEquilibriumEvaporator | private |
theName | G4VCascadeCollider | protected |
theParaMaker | G4NonEquilibriumEvaporator | private |
validateOutput(const G4Fragment &target, G4CollisionOutput &output) | G4CascadeDeexciteBase | protectedvirtual |
validateOutput(const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeDeexciteBase | protectedvirtual |
validateOutput(const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | G4CascadeDeexciteBase | protectedvirtual |
verboseLevel | G4VCascadeCollider | protected |
Z | G4CascadeDeexciteBase | protected |
~G4CascadeDeexciteBase() | G4CascadeDeexciteBase | virtual |
~G4NonEquilibriumEvaporator() | G4NonEquilibriumEvaporator | inlinevirtual |
~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |
~G4VCascadeDeexcitation() | G4VCascadeDeexcitation | inlinevirtual |