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HepGeom::Vector3D< double > Member List

This is the complete list of members for HepGeom::Vector3D< double >, including all inherited members.

angle(const BasicVector3D< double > &v) constHepGeom::BasicVector3D< double >
BasicVector3D()HepGeom::BasicVector3D< double >inlineprotected
BasicVector3D(doublex1, doubley1, doublez1)HepGeom::BasicVector3D< double >inline
BasicVector3D(const BasicVector3D< double > &)=defaultHepGeom::BasicVector3D< double >
BasicVector3D(const BasicVector3D< float > &v)HepGeom::BasicVector3D< double >inline
BasicVector3D(BasicVector3D< double > &&)=defaultHepGeom::BasicVector3D< double >
cosTheta() constHepGeom::BasicVector3D< double >inline
cross(const BasicVector3D< double > &v) constHepGeom::BasicVector3D< double >inline
dot(const BasicVector3D< double > &v) constHepGeom::BasicVector3D< double >inline
eta() constHepGeom::BasicVector3D< double >inline
getEta() constHepGeom::BasicVector3D< double >inline
getPhi() constHepGeom::BasicVector3D< double >inline
getR() constHepGeom::BasicVector3D< double >inline
getTheta() constHepGeom::BasicVector3D< double >inline
mag() constHepGeom::BasicVector3D< double >inline
mag2() constHepGeom::BasicVector3D< double >inline
NUM_COORDINATES enum valueHepGeom::BasicVector3D< double >
operator CLHEP::Hep3Vector() const HepGeom::Vector3D< double >inline
operator const double *() constHepGeom::BasicVector3D< double >inline
operator double *()HepGeom::BasicVector3D< double >inline
operator()(int i) constHepGeom::BasicVector3D< double >inline
operator()(int i)HepGeom::BasicVector3D< double >inline
operator*=(double a)HepGeom::BasicVector3D< double >inline
operator+=(const BasicVector3D< double > &v)HepGeom::BasicVector3D< double >inline
operator-=(const BasicVector3D< double > &v)HepGeom::BasicVector3D< double >inline
operator/=(double a)HepGeom::BasicVector3D< double >inline
operator=(const Vector3D< double > &)=defaultHepGeom::Vector3D< double >
operator=(const BasicVector3D< float > &v)HepGeom::Vector3D< double >inline
operator=(const BasicVector3D< double > &v)HepGeom::Vector3D< double >inline
operator=(Vector3D< double > &&)=defaultHepGeom::Vector3D< double >
BasicVector3D< double >::operator=(BasicVector3D< double > &&)=defaultHepGeom::BasicVector3D< double >
operator[](int i) constHepGeom::BasicVector3D< double >inline
operator[](int i)HepGeom::BasicVector3D< double >inline
orthogonal() constHepGeom::BasicVector3D< double >inline
perp() constHepGeom::BasicVector3D< double >inline
perp(const BasicVector3D< double > &v) constHepGeom::BasicVector3D< double >inline
perp2() constHepGeom::BasicVector3D< double >inline
perp2(const BasicVector3D< double > &v) constHepGeom::BasicVector3D< double >inline
phi() constHepGeom::BasicVector3D< double >inline
pseudoRapidity() constHepGeom::BasicVector3D< double >
r() constHepGeom::BasicVector3D< double >inline
rho() constHepGeom::BasicVector3D< double >inline
rotate(doublea, const BasicVector3D< double > &v)HepGeom::BasicVector3D< double >
rotateX(doublea)HepGeom::BasicVector3D< double >
rotateY(doublea)HepGeom::BasicVector3D< double >
rotateZ(doublea)HepGeom::BasicVector3D< double >
set(doublex1, doubley1, doublez1)HepGeom::BasicVector3D< double >inline
setEta(doublea)HepGeom::BasicVector3D< double >
setMag(doublema)HepGeom::BasicVector3D< double >inline
setPerp(doublerh)HepGeom::BasicVector3D< double >inline
setPhi(doubleph)HepGeom::BasicVector3D< double >inline
setR(doublema)HepGeom::BasicVector3D< double >inline
setTheta(doubleth)HepGeom::BasicVector3D< double >inline
setX(doublea)HepGeom::BasicVector3D< double >inline
setY(doublea)HepGeom::BasicVector3D< double >inline
setZ(doublea)HepGeom::BasicVector3D< double >inline
SIZE enum valueHepGeom::BasicVector3D< double >
theta() constHepGeom::BasicVector3D< double >inline
transform(const Transform3D &m)HepGeom::Vector3D< double >
unit() constHepGeom::BasicVector3D< double >inline
v_HepGeom::BasicVector3D< double >protected
Vector3D()=defaultHepGeom::Vector3D< double >
Vector3D(double x1, double y1, double z1)HepGeom::Vector3D< double >inline
Vector3D(const float *a)HepGeom::Vector3D< double >inlineexplicit
Vector3D(const double *a)HepGeom::Vector3D< double >inlineexplicit
Vector3D(const Vector3D< double > &)=defaultHepGeom::Vector3D< double >
Vector3D(Vector3D< double > &&)=defaultHepGeom::Vector3D< double >
Vector3D(const BasicVector3D< float > &v)HepGeom::Vector3D< double >inline
Vector3D(const BasicVector3D< double > &v)HepGeom::Vector3D< double >inline
Vector3D(const CLHEP::Hep3Vector &v)HepGeom::Vector3D< double >inline
X enum valueHepGeom::BasicVector3D< double >
x() constHepGeom::BasicVector3D< double >inline
Y enum valueHepGeom::BasicVector3D< double >
y() constHepGeom::BasicVector3D< double >inline
z() constHepGeom::BasicVector3D< double >inline
Z enum valueHepGeom::BasicVector3D< double >
~BasicVector3D()=defaultHepGeom::BasicVector3D< double >virtual
~Vector3D()=defaultHepGeom::Vector3D< double >