_calHitFaceType | G4HepRepSceneHandler | private |
_calHitType | G4HepRepSceneHandler | private |
_eventInstance | G4HepRepSceneHandler | private |
_eventInstanceTree | G4HepRepSceneHandler | private |
_eventType | G4HepRepSceneHandler | private |
_eventTypeTree | G4HepRepSceneHandler | private |
_geometryInstance | G4HepRepSceneHandler | private |
_geometryInstanceTree | G4HepRepSceneHandler | private |
_geometryRootInstance | G4HepRepSceneHandler | private |
_geometryRootType | G4HepRepSceneHandler | private |
_geometryType | G4HepRepSceneHandler | private |
_geometryTypeName | G4HepRepSceneHandler | private |
_geometryTypeTree | G4HepRepSceneHandler | private |
_heprep | G4HepRepSceneHandler | private |
_heprepGeometry | G4HepRepSceneHandler | private |
_hitType | G4HepRepSceneHandler | private |
_trajectoryType | G4HepRepSceneHandler | private |
addAttDefs(HEPREP::HepRepDefinition *definition, const std::map< G4String, G4AttDef > *attDefs) | G4HepRepSceneHandler | private |
addAttributes(HEPREP::HepRepInstance *instance, HEPREP::HepRepType *type) | G4HepRepSceneHandler | private |
addAttVals(HEPREP::HepRepAttribute *attribute, const std::map< G4String, G4AttDef > *attDefs, std::vector< G4AttValue > *attValues) | G4HepRepSceneHandler | private |
AddCompound(const G4VTrajectory &) | G4HepRepSceneHandler | virtual |
AddCompound(const G4VHit &hit) | G4HepRepSceneHandler | virtual |
AddCompound(const G4VDigi &digi) | G4HepRepSceneHandler | inlinevirtual |
AddCompound(const G4THitsMap< G4double > &hits) | G4HepRepSceneHandler | inlinevirtual |
AddCompound(const G4THitsMap< G4StatDouble > &hits) | G4HepRepSceneHandler | inlinevirtual |
AddPrimitive(const G4Polyline &) | G4HepRepSceneHandler | virtual |
AddPrimitive(const G4Text &) | G4HepRepSceneHandler | virtual |
AddPrimitive(const G4Circle &) | G4HepRepSceneHandler | virtual |
AddPrimitive(const G4Square &) | G4HepRepSceneHandler | virtual |
AddPrimitive(const G4Polyhedron &) | G4HepRepSceneHandler | virtual |
AddPrimitive(const G4Polymarker &) | G4HepRepSceneHandler | virtual |
AddPrimitive(const G4Scale &scale) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Box &box) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Cons &cons) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Tubs &tubs) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Trd &trd) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Trap &trap) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Sphere &sphere) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Para ¶) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Torus &torus) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Polycone &polycone) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Polyhedra &polyhedra) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Orb &orb) | G4HepRepSceneHandler | virtual |
AddSolid(const G4Ellipsoid &ellipsoid) | G4HepRepSceneHandler | virtual |
AddSolid(const G4TessellatedSolid &tess) | G4HepRepSceneHandler | virtual |
AddSolid(const G4VSolid &solid) | G4HepRepSceneHandler | virtual |
AddSolidT(const T &solid) | G4VSceneHandler | |
AddSolidWithAuxiliaryEdges(const T &solid) | G4VSceneHandler | |
addTopLevelAttributes(HEPREP::HepRepType *type) | G4HepRepSceneHandler | private |
AddViewerToList(G4VViewer *pView) | G4VSceneHandler | |
baseName | G4HepRepSceneHandler | private |
BeginModeling() | G4HepRepSceneHandler | virtual |
BeginPrimitives(const G4Transform3D &objectTransformation) | G4HepRepSceneHandler | virtual |
BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D()) | G4VSceneHandler | virtual |
calHitLayer | G4HepRepSceneHandler | private |
ClearStore() | G4VSceneHandler | virtual |
ClearTransientStore() | G4VSceneHandler | virtual |
close() | G4HepRepSceneHandler | private |
closeFile() | G4HepRepSceneHandler | |
closeHepRep(bool final=false) | G4HepRepSceneHandler | |
CreateCutawaySolid() | G4VSceneHandler | protectedvirtual |
CreateModelingParameters() | G4VSceneHandler | |
CreateSectionSolid() | G4VSceneHandler | protectedvirtual |
currentHit | G4HepRepSceneHandler | private |
currentTrack | G4HepRepSceneHandler | private |
dontWrite() | G4HepRepSceneHandler | private |
DrawEndOfRunModels() | G4VSceneHandler | |
DrawEvent(const G4Event *) | G4VSceneHandler | |
EndModeling() | G4HepRepSceneHandler | virtual |
EndPrimitives() | G4HepRepSceneHandler | virtual |
EndPrimitives2D() | G4VSceneHandler | virtual |
eventLayer | G4HepRepSceneHandler | private |
eventNumber | G4HepRepSceneHandler | private |
eventNumberPrefix | G4HepRepSceneHandler | private |
eventNumberSuffix | G4HepRepSceneHandler | private |
eventNumberWidth | G4HepRepSceneHandler | private |
extension | G4HepRepSceneHandler | private |
factory | G4HepRepSceneHandler | private |
fIdentityTransformation | G4VSceneHandler | protected |
fMarkForClearingTransientStore | G4VSceneHandler | protected |
fName | G4VSceneHandler | protected |
fNestingDepth | G4VSceneHandler | protected |
fObjectTransformation | G4VSceneHandler | protected |
fpModel | G4VSceneHandler | protected |
fProcessing2D | G4VSceneHandler | protected |
fProcessingSolid | G4VSceneHandler | protected |
fpScene | G4VSceneHandler | protected |
fpViewer | G4VSceneHandler | protected |
fpVisAttribs | G4VSceneHandler | protected |
fReadyForTransients | G4VSceneHandler | protected |
fSceneHandlerId | G4VSceneHandler | protected |
fSystem | G4VSceneHandler | protected |
fTransientsDrawnThisEvent | G4VSceneHandler | protected |
fTransientsDrawnThisRun | G4VSceneHandler | protected |
fViewCount | G4VSceneHandler | protected |
fViewerList | G4VSceneHandler | protected |
G4HepRepSceneHandler(G4VGraphicsSystem &system, const G4String &name="") | G4HepRepSceneHandler | |
G4HepRepSceneHandler(const G4HepRepSceneHandler &) | G4HepRepSceneHandler | private |
G4VGraphicsScene() | G4VGraphicsScene | |
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="") | G4VSceneHandler | |
geometryLayer | G4HepRepSceneHandler | private |
GetAuxEdgeVisible(const G4VisAttributes *) | G4VSceneHandler | |
getCalHitFaceType() | G4HepRepSceneHandler | private |
getCalHitType() | G4HepRepSceneHandler | private |
GetColor() | G4VSceneHandler | |
getColorFor(const G4Visible &visible) | G4HepRepSceneHandler | private |
getColorFor(const G4VSolid &solid) | G4HepRepSceneHandler | private |
GetColour() | G4VSceneHandler | |
GetCurrentViewer() const | G4VSceneHandler | |
GetDrawingStyle(const G4VisAttributes *) | G4VSceneHandler | |
getEventInstance() | G4HepRepSceneHandler | private |
getEventInstanceTree() | G4HepRepSceneHandler | private |
getEventType() | G4HepRepSceneHandler | private |
getEventTypeTree() | G4HepRepSceneHandler | private |
GetExtent() const | G4VSceneHandler | virtual |
getFullTypeName(G4String volumeName, int depth) | G4HepRepSceneHandler | private |
getGeometryInstance(G4LogicalVolume *volume, G4Material *material, int depth) | G4HepRepSceneHandler | private |
getGeometryInstance(G4String volumeName, int depth) | G4HepRepSceneHandler | private |
getGeometryInstanceTree() | G4HepRepSceneHandler | private |
getGeometryOrEventInstance(HEPREP::HepRepType *type) | G4HepRepSceneHandler | private |
getGeometryRootInstance() | G4HepRepSceneHandler | private |
getGeometryRootType() | G4HepRepSceneHandler | private |
getGeometryType(G4String volumeName, int depth) | G4HepRepSceneHandler | private |
getGeometryTypeTree() | G4HepRepSceneHandler | private |
GetGraphicsSystem() const | G4VSceneHandler | |
getHepRep() | G4HepRepSceneHandler | private |
getHepRepGeometry() | G4HepRepSceneHandler | private |
getHitType() | G4HepRepSceneHandler | private |
GetLineWidth(const G4VisAttributes *) | G4VSceneHandler | |
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkerRadius(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkerSize(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkForClearingTransientStore() const | G4VSceneHandler | |
GetModel() const | G4VSceneHandler | |
GetName() const | G4VSceneHandler | |
GetNoOfSides(const G4VisAttributes *) | G4VSceneHandler | |
GetNumberOfCloudPoints(const G4VisAttributes *) const | G4VSceneHandler | |
GetObjectTransformation() const | G4VSceneHandler | |
getParentTypeName(int currentDepth) | G4HepRepSceneHandler | private |
GetScene() const | G4VSceneHandler | |
GetSceneHandlerId() const | G4VSceneHandler | |
GetTextColor(const G4Text &) | G4VSceneHandler | |
GetTextColour(const G4Text &) | G4VSceneHandler | |
getTrajectoryType() | G4HepRepSceneHandler | private |
GetTransientsDrawnThisEvent() const | G4VSceneHandler | |
GetTransientsDrawnThisRun() const | G4VSceneHandler | |
GetViewCount() const | G4VSceneHandler | |
GetViewerList() const | G4VSceneHandler | |
hitLayer | G4HepRepSceneHandler | private |
IncrementViewCount() | G4VSceneHandler | |
isEventData() | G4HepRepSceneHandler | private |
IsReadyForTransients() const | G4VSceneHandler | |
LoadAtts(const G4Visible &, G4AttHolder *) | G4VSceneHandler | protected |
MarkerSizeType enum name | G4VSceneHandler | |
materialState | G4HepRepSceneHandler | private |
open(G4String name) | G4HepRepSceneHandler | private |
openFile(G4String name) | G4HepRepSceneHandler | |
openHepRep() | G4HepRepSceneHandler | |
operator=(const G4HepRepSceneHandler &) | G4HepRepSceneHandler | private |
out | G4HepRepSceneHandler | private |
PostAddSolid() | G4HepRepSceneHandler | virtual |
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs) | G4HepRepSceneHandler | virtual |
ProcessScene() | G4VSceneHandler | protectedvirtual |
RemoveViewerFromList(G4VViewer *pView) | G4VSceneHandler | |
RequestPrimitives(const G4VSolid &solid) | G4VSceneHandler | protectedvirtual |
rootVolumeName | G4HepRepSceneHandler | private |
sceneIdCount | G4HepRepSceneHandler | privatestatic |
screen enum value | G4VSceneHandler | |
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, char *value) | G4HepRepSceneHandler | inlineprivate |
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, G4String value) | G4HepRepSceneHandler | private |
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, bool value) | G4HepRepSceneHandler | private |
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, double value) | G4HepRepSceneHandler | private |
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, int value) | G4HepRepSceneHandler | private |
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, double red, double green, double blue, double alpha) | G4HepRepSceneHandler | private |
setColor(HEPREP::HepRepAttribute *attribute, const G4Color &color, const G4String &key=G4String("Color")) | G4HepRepSceneHandler | private |
SetCurrentViewer(G4VViewer *) | G4VSceneHandler | |
setLine(HEPREP::HepRepAttribute *attribute, const G4VSolid &solid) | G4HepRepSceneHandler | private |
setLine(HEPREP::HepRepAttribute *attribute, const G4Visible &visible) | G4HepRepSceneHandler | private |
setMarker(HEPREP::HepRepAttribute *attribute, const G4VMarker &marker) | G4HepRepSceneHandler | private |
SetMarkForClearingTransientStore(G4bool) | G4VSceneHandler | |
SetModel(G4VModel *) | G4VSceneHandler | |
SetName(const G4String &) | G4VSceneHandler | |
SetObjectTransformation(const G4Transform3D &) | G4VSceneHandler | |
SetScene(G4Scene *) | G4VSceneHandler | virtual |
SetTransientsDrawnThisEvent(G4bool) | G4VSceneHandler | |
SetTransientsDrawnThisRun(G4bool) | G4VSceneHandler | |
SetViewerList() | G4VSceneHandler | |
setVisibility(HEPREP::HepRepAttribute *attribute, const G4VSolid &solid) | G4HepRepSceneHandler | private |
setVisibility(HEPREP::HepRepAttribute *attribute, const G4Visible &visible) | G4HepRepSceneHandler | private |
trajectoryLayer | G4HepRepSceneHandler | private |
transform | G4HepRepSceneHandler | private |
world enum value | G4VSceneHandler | |
writeBinary | G4HepRepSceneHandler | private |
writeGZ | G4HepRepSceneHandler | private |
writeLayers(HEPREP::HepRep *heprep) | G4HepRepSceneHandler | private |
writeMultipleFiles | G4HepRepSceneHandler | private |
writer | G4HepRepSceneHandler | private |
writeZip | G4HepRepSceneHandler | private |
~G4HepRepSceneHandler() | G4HepRepSceneHandler | virtual |
~G4VGraphicsScene() | G4VGraphicsScene | virtual |
~G4VSceneHandler() | G4VSceneHandler | virtual |