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G4Win32.hh
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25 //
26 //
27 //
28 // To unify Windows message treatment between
29 // G4/interfaces Windows sessions and G4/visualizations Windows drivers.
30 // G.Barrand
31 
32 
33 #ifndef G4WIN32_HH
34 #define G4WIN32_HH
35 
36 #if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)
37 
38 #include <windows.h>
39 #include <windowsx.h>
40 
41 #include "G4VInteractorManager.hh"
42 
43 // Class description :
44 //
45 // G4Win32 : a singleton to handle GUI sessions and visualization
46 // drivers built over Windows. It permits to have one Windows main
47 // loop for the whole application.
48 //
49 // Class description - end :
50 
51 class G4Win32 : public G4VInteractorManager {
52 public:
53  static G4Win32* getInstance ();
54  G4bool Inited ();
55  void* GetEvent ();
56  void FlushAndWaitExecution ();
57  static G4bool DispatchWin32Event (void*);
58  virtual ~G4Win32 ();
59 private:
60  G4Win32();
61  static G4Win32* instance; // Pointer to single instance.
62 };
63 
64 #endif
65 
66 #endif