30 #include "DetectorConstruction.hh"
31 #include "ScreenSD.hh"
80 G4bool checkOverlaps =
true;
90 G4Box* worldS =
new G4Box(
"World", worldHxyz, worldHxyz, worldHxyz);
96 0,
G4ThreeVector(), worldLV,
"World", 0,
false, 0, checkOverlaps);
107 G4Box* boxS =
new G4Box(
"World", boxHxy, boxHxy, boxHz);
116 boxLV,
"Box", worldLV,
false, 0, checkOverlaps);
126 G4Box* screenS =
new G4Box(
"World", screenHxy, screenHxy, screenHz);
131 posz += boxHz + screenHz;
135 screenLV,
"Screen", worldLV,
false, 0, checkOverlaps);
143 simpleBoxVisAtt->SetVisibility(
true);
162 auto screenSD =
new ScreenSD(
"ScreenSD");