ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
Home page
Related Pages
Modules
Namespaces
Classes
Files
External Links
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Groups
Pages
G4VRML1FileSceneHandler.hh
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file G4VRML1FileSceneHandler.hh
1
//
2
// ********************************************************************
3
// * License and Disclaimer *
4
// * *
5
// * The Geant4 software is copyright of the Copyright Holders of *
6
// * the Geant4 Collaboration. It is provided under the terms and *
7
// * conditions of the Geant4 Software License, included in the file *
8
// * LICENSE and available at http://cern.ch/geant4/license . These *
9
// * include a list of copyright holders. *
10
// * *
11
// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
13
// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
18
// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
20
// * By using, copying, modifying or distributing the software (or *
21
// * any work based on the software) you agree to acknowledge its *
22
// * use in resulting scientific publications, and indicate your *
23
// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
26
//
27
//
28
// G4VRML1FileSceneHandler.hh
29
// Satoshi Tanaka & Yasuhide Sawada
30
31
#ifndef G4VRML1FILE_SCENE_HANDLER_HH
32
#define G4VRML1FILE_SCENE_HANDLER_HH
33
34
#include <fstream>
35
36
#include "
globals.hh
"
37
#include "
G4LogicalVolume.hh
"
38
#include "
G4VSceneHandler.hh
"
39
40
41
class
G4VRML1File
;
42
class
G4VisAttributes
;
43
44
class
G4VRML1FileSceneHandler
:
public
G4VSceneHandler
{
45
46
friend
class
G4VRML1FileViewer
;
47
48
// methods (public)
49
public
:
50
G4VRML1FileSceneHandler
(
G4VRML1File
&
system
,
const
G4String
&
name
=
""
);
51
virtual
~G4VRML1FileSceneHandler
();
52
void
AddSolid
(
const
G4Box
&);
53
void
AddSolid
(
const
G4Cons
&);
54
void
AddSolid
(
const
G4Tubs
&);
55
void
AddSolid
(
const
G4Trd
&);
56
void
AddSolid
(
const
G4Trap
&);
57
void
AddSolid
(
const
G4Sphere
&);
58
void
AddSolid
(
const
G4Para
&);
59
void
AddSolid
(
const
G4Torus
&);
60
void
AddSolid
(
const
G4Polycone
& polycone ) {
61
G4VSceneHandler::AddSolid
(polycone);
62
}
63
void
AddSolid
(
const
G4Polyhedra
& polyhedra) {
64
G4VSceneHandler::AddSolid
(polyhedra);
65
}
66
void
AddSolid
(
const
G4Orb
& orb ) {
67
G4VSceneHandler::AddSolid
(orb);
68
}
69
void
AddSolid
(
const
G4Ellipsoid
& ellipsoid) {
70
G4VSceneHandler::AddSolid
(ellipsoid);
71
}
72
void
AddSolid
(
const
G4TessellatedSolid
& tess) {
73
G4VSceneHandler::AddSolid
(tess);
74
}
75
void
AddSolid
(
const
G4VSolid
&);
76
void
AddCompound
(
const
G4VTrajectory
& traj) {
77
G4VSceneHandler::AddCompound
(traj);
78
}
79
void
AddCompound
(
const
G4VHit
& hit) {
80
G4VSceneHandler::AddCompound
(hit);
81
}
82
void
AddCompound
(
const
G4VDigi
& digi) {
83
G4VSceneHandler::AddCompound
(digi);
84
}
85
void
AddCompound
(
const
G4THitsMap<G4double>
&
hits
) {
86
G4VSceneHandler::AddCompound
(hits);
87
}
88
void
AddCompound
(
const
G4THitsMap<G4StatDouble>
&
hits
) {
89
G4VSceneHandler::AddCompound
(hits);
90
}
91
92
void
BeginPrimitives
(
const
G4Transform3D
& objectTransformation);
93
void
EndPrimitives
();
94
95
void
AddPrimitive
(
const
G4Polyline
&);
96
void
AddPrimitive
(
const
G4Polyhedron
&);
97
void
AddPrimitive
(
const
G4Text
&);
98
void
AddPrimitive
(
const
G4Circle
&);
99
void
AddPrimitive
(
const
G4Square
&);
100
void
AddPrimitive
(
const
G4Polymarker
& polymarker)
101
{
G4VSceneHandler::AddPrimitive
(polymarker); }
102
void
AddPrimitive
(
const
G4Scale
&
scale
)
103
{
G4VSceneHandler::AddPrimitive
(scale); }
104
105
void
ClearTransientStore
();
// Used for triggering detector re-drawing.
106
107
void
BeginModeling
();
108
void
EndModeling
();
109
110
void
VRMLBeginModeling
();
111
void
VRMLEndModeling
();
112
113
void
connectPort
();
114
void
closePort
();
115
116
// methods (private)
117
private
:
118
119
void
SendMaterialNode
(
const
G4VisAttributes
* pAV );
// NEW NEW NEW
120
void
SendMaterialNode
();
121
void
SendMatrixTransformNode
(
const
G4Transform3D
&);
122
void
SendCubeNode
(
G4double
,
G4double
,
G4double
);
123
void
SendCylinderNode
(
G4double
,
G4double
);
124
void
SendSphereNode
(
G4double
);
125
126
void
SendMarkerColor
(
const
G4VMarker
& mark ) ;
127
void
SendMarkerWorldPosition
(
const
G4VMarker
& mark ) ;
128
G4double
GetMarkerHalfSize
(
const
G4VMarker
& mark ) ;
129
130
G4bool
isConnected
() {
return
fFlagDestOpen
; }
131
132
// data
133
private
:
134
char
fVRMLFileDestDir
[256] ;
135
char
fVRMLFileName
[256] ;
136
137
G4String
fCurrentDEF
;
138
139
G4VRML1File
&
fSystem
;
// Graphics system for this scene.
140
std::ofstream
fDest
;
141
G4bool
fFlagDestOpen
;
142
143
G4int
fMaxFileNum
;
144
145
static
G4int
fSceneIdCount
;
146
147
};
148
149
#endif //G4VRML1FILE_SCENE_HANDLER_HH
150
geant4
tree
geant4-10.6-release
source
visualization
VRML
include
G4VRML1FileSceneHandler.hh
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:58
using
1.8.2 with
ECCE GitHub integration