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G4VRML1FileSceneHandler.hh
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28 // G4VRML1FileSceneHandler.hh
29 // Satoshi Tanaka & Yasuhide Sawada
30 
31 #ifndef G4VRML1FILE_SCENE_HANDLER_HH
32 #define G4VRML1FILE_SCENE_HANDLER_HH
33 
34 #include <fstream>
35 
36 #include "globals.hh"
37 #include "G4LogicalVolume.hh"
38 #include "G4VSceneHandler.hh"
39 
40 
41 class G4VRML1File;
42 class G4VisAttributes;
43 
45 
46  friend class G4VRML1FileViewer;
47 
48 // methods (public)
49 public:
51  virtual ~G4VRML1FileSceneHandler();
52  void AddSolid(const G4Box&);
53  void AddSolid(const G4Cons&);
54  void AddSolid(const G4Tubs&);
55  void AddSolid(const G4Trd&);
56  void AddSolid(const G4Trap&);
57  void AddSolid(const G4Sphere&);
58  void AddSolid(const G4Para&);
59  void AddSolid(const G4Torus&);
60  void AddSolid ( const G4Polycone& polycone ) {
61  G4VSceneHandler::AddSolid (polycone);
62  }
63  void AddSolid ( const G4Polyhedra& polyhedra) {
64  G4VSceneHandler::AddSolid (polyhedra);
65  }
66  void AddSolid ( const G4Orb& orb ) {
68  }
69  void AddSolid ( const G4Ellipsoid& ellipsoid) {
70  G4VSceneHandler::AddSolid (ellipsoid);
71  }
72  void AddSolid ( const G4TessellatedSolid& tess) {
74  }
75  void AddSolid(const G4VSolid&);
76  void AddCompound ( const G4VTrajectory& traj) {
78  }
79  void AddCompound ( const G4VHit& hit) {
81  }
82  void AddCompound ( const G4VDigi& digi) {
84  }
87  }
90  }
91 
92  void BeginPrimitives(const G4Transform3D& objectTransformation);
93  void EndPrimitives();
94 
95  void AddPrimitive(const G4Polyline&);
96  void AddPrimitive(const G4Polyhedron&);
97  void AddPrimitive(const G4Text&);
98  void AddPrimitive(const G4Circle&);
99  void AddPrimitive(const G4Square&);
100  void AddPrimitive (const G4Polymarker& polymarker)
101  { G4VSceneHandler::AddPrimitive (polymarker); }
102  void AddPrimitive (const G4Scale& scale)
103  { G4VSceneHandler::AddPrimitive (scale); }
104 
105  void ClearTransientStore(); // Used for triggering detector re-drawing.
106 
107  void BeginModeling();
108  void EndModeling();
109 
110  void VRMLBeginModeling();
111  void VRMLEndModeling();
112 
113  void connectPort();
114  void closePort();
115 
116 // methods (private)
117 private:
118 
119  void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW
120  void SendMaterialNode();
124  void SendSphereNode(G4double);
125 
126  void SendMarkerColor ( const G4VMarker& mark ) ;
127  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
128  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
129 
131 
132 // data
133 private:
134  char fVRMLFileDestDir[256] ;
135  char fVRMLFileName[256] ;
136 
138 
139  G4VRML1File& fSystem; // Graphics system for this scene.
140  std::ofstream fDest ;
142 
144 
146 
147 };
148 
149 #endif //G4VRML1FILE_SCENE_HANDLER_HH
150