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SensitiveDetectorHit.hh
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27 
28 #ifndef SensitiveDetectorHit_h
29 #define SensitiveDetectorHit_h 1
30 
31 #include "G4VHit.hh"
32 #include "G4THitsCollection.hh"
33 #include "G4Allocator.hh"
34 #include "G4ThreeVector.hh"
35 #include "G4LogicalVolume.hh"
36 #include "G4Transform3D.hh"
37 #include "G4RotationMatrix.hh"
38 
39 class G4AttDef;
40 class G4AttValue;
41 
42 class SensitiveDetectorHit : public G4VHit
43 {
44 public:
47  virtual ~SensitiveDetectorHit();
53 
54  inline void *operator new(size_t);
55  inline void operator delete(void *aHit);
56 
57  virtual void Draw();
58  virtual const std::map<G4String,G4AttDef>* GetAttDefs() const;
59  virtual std::vector<G4AttValue>* CreateAttValues() const;
60  virtual void Print();
61 
62 private:
65 
66 public:
67  inline void SetLayerID(G4int z) { fLayerID = z; }
68  inline G4int GetLayerID() const { return fLayerID; }
69  inline void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
70  inline G4ThreeVector GetWorldPos() const { return fWorldPos; }
71 };
72 
75 
76 #ifdef G4MULTITHREADED
79 #else
82 #endif
83 
84 inline void* SensitiveDetectorHit::operator new(size_t)
85 {
86 #ifdef G4MULTITHREADED
87  if(!SensitiveDetectorHitAllocator)
88  SensitiveDetectorHitAllocator =
90  return (void *) SensitiveDetectorHitAllocator->MallocSingle();
91 #else
92  void* aHit;
93  aHit = (void*)SensitiveDetectorHitAllocator.MallocSingle();
94  return aHit;
95 #endif
96 }
97 
98 inline void SensitiveDetectorHit::operator delete(void* aHit)
99 {
100 #ifdef G4MULTITHREADED
101  SensitiveDetectorHitAllocator->FreeSingle((
102  SensitiveDetectorHit*) aHit);
103 #else
104  SensitiveDetectorHitAllocator.FreeSingle((
105  SensitiveDetectorHit*) aHit);
106 #endif
107 }
108 
109 #endif