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G4InteractionCase.cc
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26 //
27 // 20100518 M. Kelsey -- Move code from Colliders' "bulletTargetSetter()"
28 // to setBulletTarget().
29 
30 #include "G4InteractionCase.hh"
31 #include "G4InuclParticle.hh"
33 #include "G4InuclNuclei.hh"
34 
35 
36 // Evaluate concrete types of input particles and assign bullet, target
37 
39  G4InuclParticle* part2) {
40  clear(); // Reset everything in case of failure
41 
42  // See which one of the two (or both) is a nucleus
43  G4InuclNuclei* nucl1 = dynamic_cast<G4InuclNuclei*>(part1);
44  G4InuclNuclei* nucl2 = dynamic_cast<G4InuclNuclei*>(part2);
45 
46  G4InuclElementaryParticle* had1 = dynamic_cast<G4InuclElementaryParticle*>(part1);
47  G4InuclElementaryParticle* had2 = dynamic_cast<G4InuclElementaryParticle*>(part2);
48 
49  if (nucl1 && nucl2) { // Nuclear collision, lighter is projectile
50  inter_case = -2;
51  if (nucl2->getA() >= nucl1->getA()) {
52  bullet = part1;
53  target = part2;
54  } else {
55  bullet = part2;
56  target = part1;
57  }
58  } else if (nucl1 || nucl2) { // Hadron on nucleus, hadron projectile
59  inter_case = -1;
60  if (nucl1 && had2) {
61  bullet = part2;
62  target = part1;
63  } else {
64  bullet = part1;
65  target = part2;
66  }
67  } else if (had1 && had2) { // Hadron-hadron interaction, order irrelevant
68  inter_case = had1->type() * had2->type();
69  bullet = part1;
70  target = part2;
71  }
72 }