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G4ILawCommonTruncatedExp.hh
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25 //
26 //
27 //
28 // ---------------------------------------------------------------
29 //
30 // G4ILawCommonTruncatedExp
31 //
32 // Class Description:
33 // A G4VBiasingInteractionLaw representing a truncated exponential
34 // law : an exponential law acting on [0,L] segment. This law is
35 // Common as it collects several process cross-sections, which sum
36 // is used to drive the law.
37 //
38 // ---------------------------------------------------------------
39 // Refactored version Oct. 2014 M. Verderi
40 // Initial version Nov. 2013 M. Verderi
41 
42 
43 #ifndef G4ILawCommonTruncatedExp_hh
44 #define G4ILawCommonTruncatedExp_hh 1
45 
47 #include "G4ILawTruncatedExp.hh"
48 #include "G4ThreeVector.hh"
49 
51 {
52 public:
53  G4ILawCommonTruncatedExp(G4String name = "expSharedForceInteractionLaw");
54  virtual ~G4ILawCommonTruncatedExp();
55 
56 public:
57  virtual G4bool IsSingular() const
58  {return fExpInteractionLaw.IsSingular();}
61 private:
62  // -- sample the distribution:
64  // -- move by true path length, this position becomes the new initial point
65  // -- in this case, cheat by returning DBL_MAX, to let operation proposing the
66  // -- step length in the alongGPIL
67  virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
68 public:
71 
72 public:
79 
80 private:
84 };
85 
86 #endif