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G4ParticleHPAngular.hh
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26 //
27 //
28 // 070613 fix memory leaking by T. Koi
29 //
30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
31 //
32 #ifndef G4ParticleHPAngular_h
33 #define G4ParticleHPAngular_h 1
34 
35 #include <fstream>
36 
37 #include "globals.hh"
38 #include "G4ios.hh"
39 #include "G4ReactionProduct.hh"
40 #include "Randomize.hh"
42 #include "G4ParticleHPPartial.hh"
43 #include "G4Cache.hh"
44 
46 {
47  struct toBeCached
48  {
52  };
53 
54 public:
55 
57  {
58  theIsoFlag = true;
59  theCoefficients = 0;
60  theProbArray = 0;
61  toBeCached val;
62  fCache.Put( val );
63 
65  frameFlag = 0;
66  targetMass = 0.0;
67  }
68 
70  {
71  delete theCoefficients;
72  delete theProbArray;
73  }
74 
75  void Init(std::istream & aDataFile);
76 
77  void SampleAndUpdate(G4ReactionProduct & anIncidentParticle);
78 
79  void SetTarget(const G4ReactionProduct & aTarget)
80  {
81  fCache.Get().theTarget = &aTarget;
82  }
83 
84  void SetProjectileRP(const G4ReactionProduct & anIncidentParticleRP)
85  {
86  fCache.Get().theProjectileRP = &anIncidentParticleRP;
87  }
88 
90  {
91  return targetMass;
92  }
93 
94 private:
95 
96  // the type of distribution; currently
97  // isotropic (0),
98  // and legendre representation (1)
99  // probability distribution (2)
100  // are supported
101 
103  G4int frameFlag; // 1=Lab, 2=CMS
104 
105  G4bool theIsoFlag; // isotropic or not?
106 
107  G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients
108 
110  // the probability array p,costh for energy
111 
113 
115 };
116 
117 #endif