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B5DriftChamberHit.hh
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29 
30 #ifndef B5DriftChamberHit_h
31 #define B5DriftChamberHit_h 1
32 
33 #include "G4VHit.hh"
34 #include "G4THitsCollection.hh"
35 #include "G4Allocator.hh"
36 #include "G4ThreeVector.hh"
37 #include "G4LogicalVolume.hh"
38 #include "G4Transform3D.hh"
39 #include "G4RotationMatrix.hh"
40 
41 class G4AttDef;
42 class G4AttValue;
43 
50 
51 class B5DriftChamberHit : public G4VHit
52 {
53  public:
55  B5DriftChamberHit(G4int layerID);
57  virtual ~B5DriftChamberHit();
58 
59  const B5DriftChamberHit& operator=(const B5DriftChamberHit &right);
60  G4bool operator==(const B5DriftChamberHit &right) const;
61 
62  inline void *operator new(size_t);
63  inline void operator delete(void *aHit);
64 
65  virtual void Draw();
66  virtual const std::map<G4String,G4AttDef>* GetAttDefs() const;
67  virtual std::vector<G4AttValue>* CreateAttValues() const;
68  virtual void Print();
69 
70  void SetLayerID(G4int z) { fLayerID = z; }
71  G4int GetLayerID() const { return fLayerID; }
72 
73  void SetTime(G4double t) { fTime = t; }
74  G4double GetTime() const { return fTime; }
75 
76  void SetLocalPos(G4ThreeVector xyz) { fLocalPos = xyz; }
77  G4ThreeVector GetLocalPos() const { return fLocalPos; }
78 
79  void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
80  G4ThreeVector GetWorldPos() const { return fWorldPos; }
81 
82  private:
87 };
88 
90 
92 
93 inline void* B5DriftChamberHit::operator new(size_t)
94 {
97  }
98  return (void*)B5DriftChamberHitAllocator->MallocSingle();
99 }
100 
101 inline void B5DriftChamberHit::operator delete(void* aHit)
102 {
103  B5DriftChamberHitAllocator->FreeSingle((B5DriftChamberHit*) aHit);
104 }
105 
106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
107 
108 #endif