| EXTEND_BUFFER(int size) | MarshaledObj | inline |
| EXTEND_BUFFER(int size) | MarshaledObj | inline |
| getBuffer() | MarshaledObj | inline |
| getBuffer() | MarshaledObj | inline |
| getBufferSize() | MarshaledObj | inline |
| getBufferSize() | MarshaledObj | inline |
| isUnmarshaling() | MarshaledObj | inline |
| isUnmarshaling() | MarshaledObj | inline |
| marshal1() | MarshaledG4VHitsCollection | inline |
| marshal1() | MarshaledG4VHitsCollection | inline |
| marshal1() | MarshaledG4VHitsCollection | inline |
| marshal1() | MarshaledG4VHitsCollection | inline |
| marshal2() | MarshaledG4VHitsCollection | inline |
| marshal2() | MarshaledG4VHitsCollection | inline |
| marshal2() | MarshaledG4VHitsCollection | inline |
| marshal2() | MarshaledG4VHitsCollection | inline |
| marshal3() | MarshaledG4VHitsCollection | inline |
| marshal3() | MarshaledG4VHitsCollection | inline |
| marshal3() | MarshaledG4VHitsCollection | inline |
| marshal3() | MarshaledG4VHitsCollection | inline |
| MarshaledG4VHitsCollection(G4VHitsCollection *objptr) | MarshaledG4VHitsCollection | inline |
| MarshaledG4VHitsCollection(void *buf, char isUnmarshaling= 'u') | MarshaledG4VHitsCollection | inline |
| MarshaledG4VHitsCollection(G4VHitsCollection *objptr) | MarshaledG4VHitsCollection | inline |
| MarshaledG4VHitsCollection(void *buf, char chIsUnmarshaling= 'u') | MarshaledG4VHitsCollection | inline |
| MarshaledG4VHitsCollection(G4VHitsCollection *objptr) | MarshaledG4VHitsCollection | inline |
| MarshaledG4VHitsCollection(void *buf, char isUnmarshaling= 'u') | MarshaledG4VHitsCollection | inline |
| MarshaledG4VHitsCollection(G4VHitsCollection *objptr) | MarshaledG4VHitsCollection | inline |
| MarshaledG4VHitsCollection(void *buf, char chIsUnmarshaling= 'u') | MarshaledG4VHitsCollection | inline |
| MarshaledObj() | MarshaledObj | inline |
| MarshaledObj(void *buf, char chIsUnmarshaling) | MarshaledObj | inline |
| MarshaledObj() | MarshaledObj | inline |
| MarshaledObj(void *buf, char chIsUnmarshaling) | MarshaledObj | inline |
| marshalPrimitive(void *p, int size) | MarshaledObj | inline |
| marshalPrimitive(void *p, int size) | MarshaledObj | inline |
| msh_buffer | MarshaledObj | protected |
| msh_cursor | MarshaledObj | protected |
| msh_extent | MarshaledObj | protected |
| msh_field_begin | MarshaledObj | protected |
| msh_isUnmarshalDone | MarshaledObj | protected |
| msh_size | MarshaledObj | protected |
| msh_typechoice | MarshaledObj | protected |
| param | MarshaledG4VHitsCollection | |
| resizeBuffer(size_t new_size) | MarshaledObj | inline |
| resizeBuffer(size_t new_size) | MarshaledObj | inline |
| ROUND_UP(int x) | MarshaledObj | inlinestatic |
| ROUND_UP(int x) | MarshaledObj | inlinestatic |
| Shadowed_param | MarshaledG4VHitsCollection | |
| unmarshal() | MarshaledG4VHitsCollection | inline |
| unmarshal() | MarshaledG4VHitsCollection | inline |
| unmarshal() | MarshaledG4VHitsCollection | inline |
| unmarshal() | MarshaledG4VHitsCollection | inline |
| unmarshal1() | MarshaledG4VHitsCollection | inline |
| unmarshal1() | MarshaledG4VHitsCollection | inline |
| unmarshal1() | MarshaledG4VHitsCollection | inline |
| unmarshal1() | MarshaledG4VHitsCollection | inline |
| unmarshal2() | MarshaledG4VHitsCollection | inline |
| unmarshal2() | MarshaledG4VHitsCollection | inline |
| unmarshal2() | MarshaledG4VHitsCollection | inline |
| unmarshal2() | MarshaledG4VHitsCollection | inline |
| unmarshal3() | MarshaledG4VHitsCollection | inline |
| unmarshal3() | MarshaledG4VHitsCollection | inline |
| unmarshal3() | MarshaledG4VHitsCollection | inline |
| unmarshal3() | MarshaledG4VHitsCollection | inline |
| unmarshalPrimitive(void *p, int size) | MarshaledObj | inline |
| unmarshalPrimitive(void *p, int size) | MarshaledObj | inline |
| unmarshalTo(G4VHitsCollection *obj) | MarshaledG4VHitsCollection | inline |
| unmarshalTo(G4VHitsCollection *obj) | MarshaledG4VHitsCollection | inline |
| unmarshalTo(G4VHitsCollection *obj) | MarshaledG4VHitsCollection | inline |
| unmarshalTo(G4VHitsCollection *obj) | MarshaledG4VHitsCollection | inline |
| ~MarshaledG4VHitsCollection() | MarshaledG4VHitsCollection | inline |
| ~MarshaledG4VHitsCollection() | MarshaledG4VHitsCollection | inline |
| ~MarshaledG4VHitsCollection() | MarshaledG4VHitsCollection | inline |
| ~MarshaledG4VHitsCollection() | MarshaledG4VHitsCollection | inline |
| ~MarshaledObj() | MarshaledObj | inline |
| ~MarshaledObj() | MarshaledObj | inline |