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PerspectiveVisAction.hh
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30 
31 #ifndef PERSPECTIVEVISACTION_HH
32 #define PERSPECTIVEVISACTION_HH
33 
34 #include "G4VUserVisAction.hh"
35 
36 #include "G4String.hh"
37 #include <map>
38 #include <vector>
39 
40 /*
41 class G4AttDef;
42 class G4AttValue;
43 */
44 
45 class G4VVisManager;
46 class G4VSolid;
47 class G4VisAttributes;
48 
50 public:
52  void SetOptionString(const G4String& optionString)
53  {fOptionString = optionString;}
54  void SetScene(const G4String& scene)
55  {fScene = scene;}
56  virtual void Draw();
57 private:
58  void ExtendedDraw (const G4VSolid&, const G4VisAttributes&,
59  const G4Transform3D& objectTransformation = G4Transform3D());
60  void RoomAndChair();
61  void Chair(const G4VisAttributes&, const G4Transform3D&);
65  G4double fRoomX, fRoomY, fRoomZ, // Half lengths.
69  fChairX, // Half width.
70  fChairY, // Half depth.
71  fChairZ, // Half height.
72  fChairSeat, // Half height of top of seat.
73  fChairThickness; // Half thicknes of back, seat, legs.
74 };
75 
76 #endif