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PrimaryGeneratorAction.cc
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29 
30 #include "PrimaryGeneratorAction.hh"
31 
32 #include "G4RunManager.hh"
33 #include "G4LogicalVolumeStore.hh"
34 #include "G4LogicalVolume.hh"
35 #include "G4Box.hh"
36 #include "G4Event.hh"
37 #include "G4ParticleGun.hh"
38 #include "G4ParticleTable.hh"
39 #include "G4Proton.hh"
40 #include "G4SystemOfUnits.hh"
41 #include "Randomize.hh"
42 
43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44 
47  fParticleGun(nullptr)
48 {
49  G4int nofParticles = 1;
50  fParticleGun = new G4ParticleGun(nofParticles);
51 
52  // default particle kinematic
56 }
57 
58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
59 
61 {
62  delete fParticleGun;
63 }
64 
65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
66 
68 {
69  // This function is called at the begining of event
70 
71  // In order to avoid dependence of PrimaryGeneratorAction
72  // on DetectorConstruction class we get world volume
73  // from G4LogicalVolumeStore
74  //
75  G4double worldZHalfLength = 0.;
76  auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
77 
78  // Check that the world volume has box shape
79  G4Box* worldBox = nullptr;
80  if ( worldLV ) {
81  worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
82  }
83 
84  if ( worldBox ) {
85  worldZHalfLength = worldBox->GetZHalfLength();
86  }
87  else {
89  msg << "World volume of box shape not found." << G4endl;
90  msg << "Perhaps you have changed geometry." << G4endl;
91  msg << "The gun will be place in the center.";
92  G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
93  "MyCode0002", JustWarning, msg);
94  }
95 
96  // Set gun position
98  ->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
99 
101 }
102 
103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104