| A | G4CascadeDeexciteBase | protected |
| aFragment | G4CascadeDeexciteBase | protected |
| balance | G4CascadeDeexciteBase | protected |
| collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4VCascadeDeexcitation | virtual |
| deExcite(const G4Fragment &target, G4CollisionOutput &output) | G4EquilibriumEvaporator | virtual |
| EEXS | G4CascadeDeexciteBase | protected |
| explosion(G4int a, G4int z, G4double e) const | G4EquilibriumEvaporator | privatevirtual |
| explosion(const G4Fragment &target) const | G4EquilibriumEvaporator | inlineprivatevirtual |
| fission_output | G4EquilibriumEvaporator | private |
| G4CascadeDeexciteBase(const char *name) | G4CascadeDeexciteBase | |
| G4EquilibriumEvaporator() | G4EquilibriumEvaporator | |
| G4EquilibriumEvaporator(const G4EquilibriumEvaporator &) | G4EquilibriumEvaporator | private |
| G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider | |
| G4VCascadeDeexcitation(const G4String &name) | G4VCascadeDeexcitation | inline |
| getAF(G4double x, G4int a, G4int z, G4double e) const | G4EquilibriumEvaporator | private |
| getE0(G4int A) const | G4EquilibriumEvaporator | private |
| getPARLEVDEN(G4int A, G4int Z) const | G4EquilibriumEvaporator | private |
| getQF(G4double x, G4double x2, G4int a, G4int z, G4double e) const | G4EquilibriumEvaporator | private |
| getTargetData(const G4Fragment &target) | G4CascadeDeexciteBase | protected |
| goodRemnant(G4int a, G4int z) const | G4EquilibriumEvaporator | private |
| makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected |
| makeFragment(G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected |
| operator=(const G4EquilibriumEvaporator &) | G4EquilibriumEvaporator | private |
| parms | G4EquilibriumEvaporator | private |
| PEX | G4CascadeDeexciteBase | protected |
| QFinterp | G4EquilibriumEvaporator | private |
| setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual |
| setVerboseLevel(G4int verbose) | G4EquilibriumEvaporator | virtual |
| theBigBanger | G4EquilibriumEvaporator | private |
| theFissioner | G4EquilibriumEvaporator | private |
| theName | G4VCascadeCollider | protected |
| theParaMaker | G4EquilibriumEvaporator | private |
| validateOutput(const G4Fragment &target, G4CollisionOutput &output) | G4CascadeDeexciteBase | protectedvirtual |
| validateOutput(const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeDeexciteBase | protectedvirtual |
| validateOutput(const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | G4CascadeDeexciteBase | protectedvirtual |
| verboseLevel | G4VCascadeCollider | protected |
| Z | G4CascadeDeexciteBase | protected |
| ~G4CascadeDeexciteBase() | G4CascadeDeexciteBase | virtual |
| ~G4EquilibriumEvaporator() | G4EquilibriumEvaporator | virtual |
| ~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |
| ~G4VCascadeDeexcitation() | G4VCascadeDeexcitation | inlinevirtual |