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G4VBiasingInteractionLaw.hh
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28 // --------------------------------------------------------------------
29 // GEANT 4 class header file
30 //
31 // Class Description:
32 //
33 // An abstract class to model interaction laws, not necessarily.
34 // exponential ones.
35 // These laws, p(l), are caraterized by their:
36 // - non-interaction probability over l:
37 // P_NI(l) = 1 - integral(0,l) p(s) ds
38 // - effective cross-section at l:
39 // sigma_eff(l) = p(l)/P_NI(l) (several forms exist)
40 // If several laws compete, the resulting net law has:
41 // - an non-interaction probability over a lenght l which
42 // is the product of the individual non-interaction probabilities.
43 // - an effective cross-section which is the
44 // sum on the individual effective cross-sections.
45 //
46 // ----------------G4VBiasingInteractionLaw ----------------
47 //
48 // Author: M.Verderi (LLR), November 2013
49 // - 05/11/13 : First Implementation
50 // --------------------------------------------------------------------
51 
52 
53 #ifndef G4VBiasingInteractionLaw_hh
54 #define G4VBiasingInteractionLaw_hh 1
55 
56 #include "globals.hh"
57 #include <vector>
58 
60 
62 public:
65 
66 public:
67  const G4String& GetName() const { return fName; }
68 
69  // ----------------------------
70  // -- Interface to sub-classes:
71  // ----------------------------
72 protected:
73  // -- Sample the distribution for point like interaction (PostStep ones)
74  virtual G4double SampleInteractionLength() = 0;
75 public:
76  // -- Compute non-interaction probability and effective cross-section:
77  // -- (probability of interaction over dl = effective_cross-section* dl)
80 protected:
81  // -- Convenience method, used in many daughters classes :
82  // -- update the distribution for a made step of truePathLength size:
83  virtual G4double UpdateInteractionLengthForStep(G4double /* truePathLength */) { return DBL_MAX; }
84 public:
85  // -- Methods to deal with singularities : null cross sections or infinite ones.
86  // -- In such cases, weight can not always be computed.
87  // -- Tells if this interaction law has singularities:
88  virtual G4bool IsSingular() const {return false;}
89  // -- method interrogated only in case interaction law is IsSingular() == true:
90  virtual G4bool IsEffectiveCrossSectionInfinite() const {return false;}
91 
92 
93  // -----------------------------------------
94  // -- public interface to protected methods:
95  // -----------------------------------------
96 public:
98  {
101  }
103  {
106  }
108 
109 
110 private:
113 };
114 
115 #endif