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G4ExcitedLambdaConstructor.hh
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28 //
29 // --------------------------------------------------------------
30 // GEANT 4 class implementation file
31 //
32 // History: first implementation, based on object model of
33 // 10 oct 1998 H.Kurashige
34 // ---------------------------------------------------------------
35 #ifndef G4ExcitedLambdaConstructor_h
36 #define G4ExcitedLambdaConstructor_h 1
37 
38 #include "globals.hh"
39 #include "G4ios.hh"
41 
43 {
44  //This class is a utility class for construction
45  //short lived particles
46 
47  public:
50 
51  protected:
52  virtual G4bool Exist( G4int ){return true;}
53 
55  virtual G4String GetName(G4int iIso3, G4int iState);
56  virtual G4String GetMultipletName(G4int iState);
57  virtual G4double GetMass( G4int state, G4int iso);
58  virtual G4double GetWidth( G4int state, G4int iso);
59  virtual G4int GetiSpin(G4int iState);
60  virtual G4int GetiParity(G4int iState);
61  virtual G4int GetEncodingOffset(G4int iState);
62 
64  G4int iIso3, G4int iState,
65  G4bool fAnti = false);
66  private:
68  G4double br, G4int iIso3, G4bool fAnti);
70  G4double br, G4int iIso3, G4bool fAnti);
72  G4double br, G4int iIso3, G4bool fAnti);
74  G4double br, G4int iIso3, G4bool fAnti);
76  G4double br, G4int iIso3, G4bool fAnti);
78  G4double br, G4int iIso3, G4bool fAnti);
80  G4double br, G4int iIso3, G4bool fAnti);
81 
82  public:
83  enum { NStates = 12 };
84  private:
85  enum { LambdaIsoSpin = 0 };
86 
87  private:
88  static const char* name[ NStates ];
89  static const G4double mass[ NStates ];
90  static const G4double width[ NStates ];
91  static const G4int iSpin[ NStates ];
92  static const G4int iParity[ NStates ];
93  static const G4int encodingOffset[ NStates ];
94 
95  public:
96  enum { NumberOfDecayModes = 7 };
97  private:
98  enum { NK=0, NKStar=1, SigmaPi=2, SigmaStarPi=3, LambdaGamma=4,
100  private:
102 };
103 
104 inline
106 {
107  return mass[iState];
108 }
109 
110 inline
112 {
113  return width[iState];
114 }
115 
116 inline
118 {
119  return iSpin[iState];
120 }
121 
122 inline
124 {
125  return iParity[iState];
126 }
127 
128 inline
130 {
131  return encodingOffset[iState];
132 }
133 
134 inline
136 {
137  G4int quark=0;
138  if ( iQ == 0 ){
139  // s-quark
140  quark = 3;
141  } else if ( iQ == 1 ){
142  // d-quark
143  quark = 1;
144  } else if ( iQ == 2 ){
145  // u-quark
146  quark = 2;
147  }
148  return quark;
149 }
150 
151 inline
153 {
154  return name[iState];
155 }
156 
157 inline
159 {
160  G4String particle = name[iState];
161  return particle;
162 }
163 #endif
164 
165 
166 
167 
168 
169 
170 
171 
172 
173