68 G4Material* skeleton = material -> GetMaterial(
"skeleton");
77 G4Torus* clavicle =
new G4Torus(
"Clavicle",rMin,rMax,rTor,pSPhi,pDPhi);
81 "logical" + volumeName,
85 "physicalRightClavicle",
93 G4Colour colour = colourPointer -> GetColour(colourName);
101 G4cout <<
"Volume of RightClavicle = " << RightClavicleVol/
cm3 <<
" cm^3" <<
G4endl;
105 G4cout <<
"Material of RightClavicle = " << RightClavicleMat <<
G4endl;
109 G4cout <<
"Density of Material = " << RightClavicleDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
112 G4double RightClavicleMass = (RightClavicleVol)*RightClavicleDensity;
113 G4cout <<
"Mass of RightClavicle = " << RightClavicleMass/
gram <<
" g" <<
G4endl;
116 return physRightClavicle;