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G4CollisionInitialState.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file G4CollisionInitialState.cc
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// -----------------------------------------------------------------------------
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// GEANT 4 class implementation file
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//
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// History: first implementation, A. Feliciello, 30th June 1998
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// -----------------------------------------------------------------------------
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#include "
G4CollisionInitialState.hh
"
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#include "
G4SystemOfUnits.hh
"
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#include "
G4BCAction.hh
"
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// Class G4CollisionInitialState
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G4CollisionInitialState::G4CollisionInitialState
() :
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theCollisionTime(
DBL_MAX
), thePrimary(0),
theTarget
(0), theFSGenerator(0)
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{
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}
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G4CollisionInitialState::G4CollisionInitialState
(
G4double
time
,
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G4KineticTrack
* aPrimary,
G4KineticTrack
* aTarget)
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{
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theCollisionTime
=
time
;
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thePrimary
= aPrimary;
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theTarget
= aTarget;
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theTs
.clear();
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theFSGenerator
= 0;
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}
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// +new interface post pion:
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G4CollisionInitialState::G4CollisionInitialState
(
G4double
time
,
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G4KineticTrack
* aPrimary,
const
G4KineticTrackVector
& aTarget,
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G4BCAction
* aFSGenerator)
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{
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theCollisionTime
=
time
;
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thePrimary
= aPrimary;
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theTarget
= 0;
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for
(
size_t
i=0; i<aTarget.size(); i++)
theTs
.push_back(aTarget[i]);
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theFSGenerator
= aFSGenerator;
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}
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// -new interface post pion:
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G4CollisionInitialState::G4CollisionInitialState
(
const
G4CollisionInitialState
&
right
)
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{
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theCollisionTime
= right.
theCollisionTime
;
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thePrimary
= right.
thePrimary
;
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theTarget
= right.
theTarget
;
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for
(
size_t
i=0; i<right.
theTs
.size(); i++)
theTs
.push_back(right.
theTs
[i]);
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theFSGenerator
= right.
theFSGenerator
;
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}
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G4CollisionInitialState
&
G4CollisionInitialState::operator=
(
const
G4CollisionInitialState
&
right
)
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{
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if
(
this
!= &right)
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{
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theCollisionTime
= right.
theCollisionTime
;
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thePrimary
= right.
thePrimary
;
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theTarget
= right.
theTarget
;
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for
(
size_t
i=0; i<right.
theTs
.size(); i++)
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theTs
.push_back(right.
theTs
[i]);
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theFSGenerator
= right.
theFSGenerator
;
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}
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return
*
this
;
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}
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//#include <typeinfo>
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G4KineticTrackVector
*
G4CollisionInitialState::
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GetFinalState
()
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{
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// G4cerr << "what is the FS generator? "
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// << typeid(*theFSGenerator).name()
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// <<G4endl;
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return
theFSGenerator
->
GetFinalState
(
thePrimary
,
theTs
);
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}
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//#include <typeinfo>
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void
G4CollisionInitialState::Print
()
const
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{
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G4int
tgtPdg=
theTarget
?
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theTarget
->
GetDefinition
()->
GetPDGEncoding
() : 0;
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G4cout
<<
" collision "
<<
this
<<
" time: "
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<<
theCollisionTime
/
second
<<
" proj: "
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<<
thePrimary
<<
"/pdg="
<<
thePrimary
->
GetDefinition
()->
GetPDGEncoding
()
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<<
" tgt: "
<<
theTarget
<<
"/pdg="
<< tgtPdg
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<<
" Collision type: "
<<
typeid
(*theFSGenerator).name();
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}
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/*
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std::ostream& G4CollisionInitialState::operator<<(std::ostream& out, const G4CollisionInitialState & collision)
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{
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G4int tgtPdg=collision.GetTarget() ?
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collision.GetTarget()->GetDefinition()->GetPDGEncoding() : 0;
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out << " collision " << collision << " time: "
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<< collision.GetCollisionTime()/second << " proj: "
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<< collision.GetPrimary() << "/pdg=" << collision.GetPrimary()->GetDefinition()->GetPDGEncoding()
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<< " tgt: " << collision.GetTarget() << "/pdg=" << tgtPdg
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<< " Collision type: "<< typeid(*collision.GetGenerator()).name();
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return out;
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}
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*/
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G4CollisionInitialState.cc
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Jin Huang
. updated:
Wed Jun 29 2022 17:25:43
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