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G4Nucleon.hh
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28 #ifndef G4Nucleon_h
29 #define G4Nucleon_h 1
30 
31 // ------------------------------------------------------------
32 // GEANT 4 class header file
33 //
34 // ---------------- G4Nucleon ----------------
35 // by Gunter Folger, May 1998.
36 // class for a nucleon (inside a 3D Nucleus)
37 // ------------------------------------------------------------
38 
39 #include "G4ThreeVector.hh"
40 #include "G4LorentzVector.hh"
41 #include "globals.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4Proton.hh"
44 #include "G4Neutron.hh"
45 
46 #include "G4AntiProton.hh" // Uzhi Feb. 2011
47 #include "G4AntiNeutron.hh" // Uzhi Feb. 2011
48 
49 #include "G4VKineticNucleon.hh"
50 
51 //#include "G4VSplitableHadron.hh"
52 class G4VSplitableHadron;
53 
55 {
56 
57  public:
58  G4Nucleon();
59  ~G4Nucleon();
60 
61  inline G4bool operator==(const G4Nucleon &right) const;
62  inline G4bool operator!=(const G4Nucleon &right) const;
63  G4Nucleon& operator=(const G4Nucleon& right);
64 
65  public:
66 
67  void SetPosition(const G4ThreeVector aPosition);
68  const G4ThreeVector& GetPosition() const;
69 
70  inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
71  inline const G4LorentzVector& GetMomentum() const {return theMomentum;}
72  virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;}
73 
74  inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
75  inline G4double GetBindingEnergy() const {return theBindingE;}
76 
77  inline void SetParticleType(G4Proton * aProton) {theParticleType = aProton;}
78  inline void SetParticleType(G4Neutron *aNeutron){theParticleType = aNeutron;}
79 
80  inline void SetParticleType(G4AntiProton * aAntiProton) {theParticleType =aAntiProton;}
81  inline void SetParticleType(G4AntiNeutron *aAntiNeutron){theParticleType =aAntiNeutron;}
82 
83  inline const G4ParticleDefinition* GetParticleType() const {return theParticleType;}
84  virtual const G4ParticleDefinition* GetDefinition() const {return theParticleType;}
85 
86  inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); }
87  void Boost(const G4LorentzVector & aMomentum);
88 
89  inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;}
90 // inline void Hit(G4int ) { isHit=true;}
91  inline void Hit(G4int )
92  {
93  theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111);
94  }
96  inline G4bool AreYouHit() const { return theSplitableHadron!=0;}
97 
98  private:
99 
105 
106 
107 };
108 
109 std::ostream & operator << (std::ostream &, const G4Nucleon&);
110 
112 {
113  return this==&right;
114 }
116 {
117  return this!=&right;
118 }
119 
121 {
122  if (this != &right)
123  {
124  thePosition=right.GetPosition();
125  theMomentum=right.Get4Momentum();
129  }
130  return *this;
131 }
132 
133 inline void G4Nucleon::SetPosition(const G4ThreeVector aPosition)
134 {
135  thePosition = aPosition;
136 }
137 
139 {
140  return thePosition;
141 }
142 
143 #endif
144