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This is the complete list of members for G4VBiasingInteractionLaw, including all inherited members.
ComputeEffectiveCrossSectionAt(G4double length) const =0 | G4VBiasingInteractionLaw | pure virtual |
ComputeNonInteractionProbabilityAt(G4double length) const =0 | G4VBiasingInteractionLaw | pure virtual |
fName | G4VBiasingInteractionLaw | private |
fSampledInteractionLength | G4VBiasingInteractionLaw | private |
G4VBiasingInteractionLaw(G4String name) | G4VBiasingInteractionLaw | inline |
GetName() const | G4VBiasingInteractionLaw | inline |
GetSampledInteractionLength() const | G4VBiasingInteractionLaw | inline |
IsEffectiveCrossSectionInfinite() const | G4VBiasingInteractionLaw | inlinevirtual |
IsSingular() const | G4VBiasingInteractionLaw | inlinevirtual |
Sample() | G4VBiasingInteractionLaw | inline |
SampleInteractionLength()=0 | G4VBiasingInteractionLaw | protectedpure virtual |
UpdateForStep(G4double truePathLength) | G4VBiasingInteractionLaw | inline |
UpdateInteractionLengthForStep(G4double) | G4VBiasingInteractionLaw | inlineprotectedvirtual |
~G4VBiasingInteractionLaw() | G4VBiasingInteractionLaw | inlinevirtual |