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G4VCascadeDeexcitation.hh
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25 //
26 #ifndef G4VCASCADE_DEEXCITATION_HH
27 #define G4VCASCADE_DEEXCITATION_HH
28 //
29 // Base class to define a common interface for post-cascade processing.
30 //
31 // 20130620 Address Coverity complaint about missing copy actions
32 // 20130621 Implement collide() here to throw exception, use reference
33 // instead of pointer for deExcite()
34 // 20130622 Promote to direct base of G4VCascadeCollider
35 // 20140930 Change name from "const char*" to "const G4String"
36 
37 #include "G4VCascadeCollider.hh"
38 #include "globals.hh"
39 #include "G4CollisionOutput.hh"
40 
41 class G4InuclParticle;
42 class G4Fragment;
43 
44 
46 public:
49 
50  // Standard Collider interface should not be used (will end job)
51  virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target,
52  G4CollisionOutput& globalOutput);
53 
54  // Interface specific to pre-compound (post-cascade) processing
55  virtual void deExcite(const G4Fragment& fragment,
56  G4CollisionOutput& output) = 0;
57 
58 private:
59  // Copying of modules is forbidden
62 };
63 
64 #endif /* G4CASCADE_DEEXCITATION_HH */