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G4VCascadeDeexcitation.hh
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the newest version in sPHENIX GitHub for file G4VCascadeDeexcitation.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4VCASCADE_DEEXCITATION_HH
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#define G4VCASCADE_DEEXCITATION_HH
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//
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// Base class to define a common interface for post-cascade processing.
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//
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// 20130620 Address Coverity complaint about missing copy actions
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// 20130621 Implement collide() here to throw exception, use reference
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// instead of pointer for deExcite()
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// 20130622 Promote to direct base of G4VCascadeCollider
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// 20140930 Change name from "const char*" to "const G4String"
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#include "
G4VCascadeCollider.hh
"
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#include "
globals.hh
"
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#include "
G4CollisionOutput.hh
"
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class
G4InuclParticle
;
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class
G4Fragment
;
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class
G4VCascadeDeexcitation
:
public
G4VCascadeCollider
{
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public
:
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G4VCascadeDeexcitation
(
const
G4String
&
name
) :
G4VCascadeCollider
(name) {}
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virtual
~G4VCascadeDeexcitation
() {}
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// Standard Collider interface should not be used (will end job)
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virtual
void
collide
(
G4InuclParticle
* bullet,
G4InuclParticle
*
target
,
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G4CollisionOutput
& globalOutput);
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// Interface specific to pre-compound (post-cascade) processing
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virtual
void
deExcite
(
const
G4Fragment
& fragment,
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G4CollisionOutput
& output) = 0;
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private
:
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// Copying of modules is forbidden
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G4VCascadeDeexcitation
(
const
G4VCascadeDeexcitation
&);
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G4VCascadeDeexcitation
&
operator=
(
const
G4VCascadeDeexcitation
&);
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};
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#endif
/* G4CASCADE_DEEXCITATION_HH */
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G4VCascadeDeexcitation.hh
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. updated:
Wed Jun 29 2022 17:25:39
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