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G4PreCompoundDeexcitation.hh
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25 //
26 #ifndef G4PRECOMPOUND_DEEXCITATION_HH
27 #define G4PRECOMPOUND_DEEXCITATION_HH
28 //
29 // Takes an arbitrary excited or unphysical nuclear state and produces
30 // a final state with evaporated particles and (possibly) a stable nucleus.
31 //
32 // 20100922 M. Kelsey -- Remove convertFragment() function, pass buffer
33 // instead of copying
34 // 20100926 M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
35 // 20130620 Address Coverity complaint about missing copy actions
36 // 20130621 Drop collide() interface (base class will throw exception);
37 // follow base change to deExcite() with reference.
38 // 20130622 Inherit from G4CascadeDeexciteBase, add verbosity interface
39 // to pass to PreCompound
40 
41 #include "G4CascadeDeexciteBase.hh"
42 #include "globals.hh"
43 
44 class G4InuclNuclei;
45 class G4InuclParticle;
48 
49 
51 
52 public:
55 
56  virtual void setVerboseLevel(G4int verbose);
57 
58  // Interface specific to pre-compound (post-cascade) processing
59  virtual void deExcite(const G4Fragment& fragment,
60  G4CollisionOutput& globalOutput);
61 
62 private:
65 
66 private:
67  // Copying of modules is forbidden
70 };
71 
72 #endif /* G4PRECOMPOUND_DEEXCITATION_HH */