218 halfLengthWorld, 0.*
deg, 360.*
deg);
227 worldLog,
"World", 0,
false, 0);
238 halfThicknessWindow, 0.*
deg, 360.*
deg);
248 halfThicknessWindow - halfLengthWorld),
249 windowLog,
"ExitWindow",worldLog,
false,0);
280 halfThicknessMon, 0.*
deg, 360.*
deg);
290 fPosMon0 + halfThicknessMon - halfLengthWorld),
291 monLog,
"MonitorChamber",worldLog,
false,0);
302 halfThicknessBag, 0.*
deg, 360.*
deg);
312 fPosBag0 + halfThicknessBag - halfLengthWorld),
313 bagLog,
"HeliumBag",worldLog,
false,0);
318 halfThicknessHelium, 0.*
deg, 360.*
deg);
327 heliumLog,
"Helium",bagLog,
false,0);
332 halfThicknessRing, 0.*
deg, 360.*
deg);
346 -halfThicknessHelium + halfThicknessRing),
347 ring0Log,
"Ring0",heliumLog,
false,0);
351 halfThicknessHelium - halfThicknessRing),
352 ring1Log,
"Ring1",heliumLog,
false,0);
362 halfThicknessScorer, 0.*
deg, 360.*
deg);
371 halfLengthWorld - halfThicknessScorer),
372 scorerLog,
"Scorer",worldLog,
false,0);
376 halfThicknessScorer, 0.*
deg, 360.*
deg);
398 if (!sensitiveDetector) {