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G4UAtomicDeexcitation.hh
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the newest version in sPHENIX GitHub for file G4UAtomicDeexcitation.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// -------------------------------------------------------------------
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//
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// Geant4 Header G4UAtomicDeexcitation
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//
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// Authors: Alfonso Mantero (Alfonso.Mantero@ge.infn.it)
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//
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// Created 22 April 2010 from old G4AtomicDeexcitation class
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//
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// Modified:
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// ---------
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//
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//
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// -------------------------------------------------------------------
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//
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// Class description:
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// Implementation of atomic deexcitation
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//
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// -------------------------------------------------------------------
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#ifndef G4UAtomicDeexcitation_h
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#define G4UAtomicDeexcitation_h 1
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#include "
G4VAtomDeexcitation.hh
"
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#include "
G4AtomicShell.hh
"
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#include "
globals.hh
"
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#include "
G4DynamicParticle.hh
"
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#include <vector>
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class
G4AtomicTransitionManager
;
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class
G4VhShellCrossSection
;
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class
G4EmCorrections
;
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class
G4Material
;
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class
G4UAtomicDeexcitation
:
public
G4VAtomDeexcitation
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{
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public
:
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G4UAtomicDeexcitation
();
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virtual
~G4UAtomicDeexcitation
();
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//=================================================================
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// methods that are requested to be implemented by the interface
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//=================================================================
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// initialisation methods
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virtual
void
InitialiseForNewRun
();
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virtual
void
InitialiseForExtraAtom
(
G4int
Z
);
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// Set threshold energy for fluorescence
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void
SetCutForSecondaryPhotons
(
G4double
cut);
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// Set threshold energy for Auger electron production
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void
SetCutForAugerElectrons
(
G4double
cut);
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// Get atomic shell by shell index, used by discrete processes
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// (for example, photoelectric), when shell vacancy sampled by the model
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virtual
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const
G4AtomicShell
*
GetAtomicShell
(
G4int
Z,
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G4AtomicShellEnumerator
shell);
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// generation of deexcitation for given atom, shell vacancy and cuts
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virtual
void
GenerateParticles
(std::vector<G4DynamicParticle*>* secVect,
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const
G4AtomicShell
*,
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G4int
Z,
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G4double
gammaCut,
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G4double
eCut);
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// access or compute PIXE cross section
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virtual
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G4double
GetShellIonisationCrossSectionPerAtom
(
const
G4ParticleDefinition
*,
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G4int
Z,
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G4AtomicShellEnumerator
shell,
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G4double
kinE,
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const
G4Material
*
mat
= 0);
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// access or compute PIXE cross section
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virtual
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G4double
ComputeShellIonisationCrossSectionPerAtom
(
const
G4ParticleDefinition
*,
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G4int
Z,
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G4AtomicShellEnumerator
shell,
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G4double
kinE,
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const
G4Material
*
mat
= 0);
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//=================================================================
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// concrete methods of the deextation class
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//=================================================================
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private
:
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// Decides wether a radiative transition is possible and, if it is,
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// returns the identity of the starting shell for the transition
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G4int
SelectTypeOfTransition
(
G4int
Z,
G4int
shellId);
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// Generates a particle from a radiative transition and returns it
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G4DynamicParticle
*
GenerateFluorescence
(
G4int
Z,
G4int
shellId,
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G4int
provShellId);
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// Generates a particle from a non-radiative transition and returns it
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G4DynamicParticle
*
GenerateAuger
(
G4int
Z,
G4int
shellId);
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//SI
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//Auger cascade by Burkhant Suerfu on March 24 2015 (Bugzilla 1727)
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//Generates auger electron cascade.
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G4DynamicParticle
*
GenerateAuger
(
G4int
Z,
G4int
shellId,
G4int
& newAugerShellId);
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//ENDSI
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// copy constructor and hide assignment operator
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G4UAtomicDeexcitation
(
G4UAtomicDeexcitation
&);
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G4UAtomicDeexcitation
&
operator=
(
const
G4UAtomicDeexcitation
&
right
);
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G4AtomicTransitionManager
*
transitionManager
;
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// Data member which stores the shells to be filled by
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// the radiative transition
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G4int
newShellId
;
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G4double
minGammaEnergy
;
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G4double
minElectronEnergy
;
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// Data member wich stores the id of the shell where is the vacancy
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// left from the Auger electron
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G4int
augerVacancyId
;
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// Data member for the calculation of the proton and alpha ionisation XS
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G4VhShellCrossSection
*
PIXEshellCS
;
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G4VhShellCrossSection
*
anaPIXEshellCS
;
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G4VhShellCrossSection
*
ePIXEshellCS
;
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G4EmCorrections
*
emcorr
;
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const
G4ParticleDefinition
*
theElectron
;
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const
G4ParticleDefinition
*
thePositron
;
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//SI
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//Auger cascade by Burkhant Suerfu on March 24 2015 (Bugzilla 1727)
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//Data member to keep track of cascading vacancies.
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std::vector<int>
vacancyArray
;
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//ENDSI
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};
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#endif
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include
G4UAtomicDeexcitation.hh
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:31
using
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