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G4SolidStore.hh
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1 //
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25 //
26 // G4SolidStore
27 //
28 // Class description:
29 //
30 // Container for all solids, with functionality derived from
31 // std::vector<T>. The class is a `singleton', in that only
32 // one can exist, and access is provided via the static method
33 // G4SolidStore::GetInstance().
34 //
35 // All solids should be registered with G4SolidStore, and removed on their
36 // destruction. Intended principally for UI browser. The underlying
37 // container initially has a capacity of 100.
38 //
39 // If much additional functionality is added, should consider containment
40 // instead of inheritance for std::vector<T>
41 //
42 // Member data:
43 //
44 // static G4SolidStore*
45 // - Ptr to the single G4SolidStore
46 
47 // History:
48 // 18.04.01, G.Cosmo - Migrated to STL vector
49 // 10.07.95, P.Kent - Initial version
50 // --------------------------------------------------------------------
51 #ifndef G4VSOLIDSTORE_HH
52 #define G4VSOLIDSTORE_HH
53 
54 #include <vector>
55 
56 #include "G4VSolid.hh"
57 #include "G4VStoreNotifier.hh"
58 
59 class G4SolidStore : public std::vector<G4VSolid*>
60 {
61  public: // with description
62 
63  static void Register(G4VSolid* pSolid);
64  // Add the solid to the collection.
65  static void DeRegister(G4VSolid* pSolid);
66  // Remove the solid from the collection.
67  static G4SolidStore* GetInstance();
68  // Get a ptr to the unique G4SolidStore, creating it if necessary.
69  static void SetNotifier(G4VStoreNotifier* pNotifier);
70  // Assign a notifier for allocation/deallocation of solids.
71  static void Clean();
72  // Delete all solids from the store.
73 
74  G4VSolid* GetSolid(const G4String& name, G4bool verbose = true) const;
75  // Return the pointer of the first solid in the collection having
76  // that name.
77 
78  virtual ~G4SolidStore();
79  // Destructor: takes care to delete allocated solids.
80 
81  protected:
82 
83  G4SolidStore();
84 
85  private:
86 
90 };
91 
92 #endif