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G4CollisionInitialState Member List

This is the complete list of members for G4CollisionInitialState, including all inherited members.

AddTarget(G4KineticTrack *aTarget)G4CollisionInitialStateinline
G4CollisionInitialState()G4CollisionInitialState
G4CollisionInitialState(G4double time, G4KineticTrack *aPrimary, G4KineticTrack *aTarget)G4CollisionInitialState
G4CollisionInitialState(G4double time, G4KineticTrack *aPrimary, const G4KineticTrackVector &aTarget, G4BCAction *aFSGenerator)G4CollisionInitialState
G4CollisionInitialState(const G4CollisionInitialState &right)G4CollisionInitialState
GetCollisionTime(void)G4CollisionInitialStateinline
GetFinalState()G4CollisionInitialState
GetGenerator()G4CollisionInitialStateinline
GetPrimary(void)G4CollisionInitialStateinline
GetTarget(void)G4CollisionInitialStateinline
GetTargetBaryonNumber()G4CollisionInitialStateinline
GetTargetCharge()G4CollisionInitialStateinline
GetTargetCollection(void)G4CollisionInitialStateinline
operator<(const G4CollisionInitialState &right) const G4CollisionInitialStateinline
operator=(const G4CollisionInitialState &right)G4CollisionInitialState
operator==(const G4CollisionInitialState &right) const G4CollisionInitialStateinline
Print() const G4CollisionInitialState
SetCollisionTime(G4double value)G4CollisionInitialStateinline
SetPrimary(G4KineticTrack *aPrimary)G4CollisionInitialStateinline
SetTarget(G4KineticTrack *aTarget)G4CollisionInitialStateinline
theCollisionTimeG4CollisionInitialStateprivate
theFSGeneratorG4CollisionInitialStateprivate
thePrimaryG4CollisionInitialStateprivate
theTargetG4CollisionInitialStateprivate
theTsG4CollisionInitialStateprivate
~G4CollisionInitialState()G4CollisionInitialStateinline