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GB02BOptrMultiParticleForceCollision.hh
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28 //
29 #ifndef GB02BOptrMultiParticleForceCollision_hh
30 #define GB02BOptrMultiParticleForceCollision_hh 1
31 
32 #include "G4VBiasingOperator.hh"
35 
36 #include <map>
37 
39 public:
42 
43  // --------------------------
44  // -- Specific to this class:
45  // --------------------------
46  // -- Declare particles to be biased:
47  void AddParticle( G4String particleName );
48 
49 private:
50  // -----------------------------
51  // -- Mandatory from base class:
52  // -----------------------------
53  virtual G4VBiasingOperation*
55  const G4BiasingProcessInterface* callingProcess) final;
56  virtual G4VBiasingOperation*
58  const G4BiasingProcessInterface* callingProcess) final;
59  virtual G4VBiasingOperation*
61  const G4BiasingProcessInterface* callingProcess) final;
62 
63 private:
64  // -------------------------------
65  // -- Optionnal, from base class :
66  // -------------------------------
67  // -- Here, these are needed implementions to forward calls to the underneath
68  // -- G4BOptrForceCollision biasing operator
69  void OperationApplied( const G4BiasingProcessInterface* callingProcess,
70  G4BiasingAppliedCase biasingCase,
71  G4VBiasingOperation* operationApplied,
72  const G4VParticleChange* particleChangeProduced ) final;
73  void OperationApplied( const G4BiasingProcessInterface* callingProcess,
74  G4BiasingAppliedCase biasingCase,
75  G4VBiasingOperation* occurenceOperationApplied,
76  G4double weightForOccurenceInteraction,
77  G4VBiasingOperation* finalStateOperationApplied,
78  const G4VParticleChange* particleChangeProduced ) final;
79 
80  void ExitBiasing( const G4Track*, const G4BiasingProcessInterface* ) final;
81 
82 public:
83  virtual void StartTracking( const G4Track* track ) final;
84 
85 private:
87  std::vector < const G4ParticleDefinition* > fParticlesToBias;
89 };
90 
91 #endif