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G4CollisionNN Member List

This is the complete list of members for G4CollisionNN, including all inherited members.

AddComponent(G4VCollision *aC)G4CollisionCompositeinline
colliders1G4CollisionNNprivate
colliders2G4CollisionNNprivate
componentsG4CollisionNNprivate
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionNNvirtual
crossSectionSourceG4CollisionNNprivate
establish_G4MT_TLS_G4VCollision()G4VCollision
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionCompositevirtual
G4CollisionComposite()G4CollisionComposite
G4CollisionNN()G4CollisionNN
G4CollisionNN(const G4CollisionNN &)G4CollisionNNprivate
G4VCollision()G4VCollision
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)G4VCollision
GetAngularDistribution() const G4CollisionNNinlineprotectedvirtual
GetComponents() const G4CollisionNNinlineprotectedvirtual
GetCrossSectionSource() const G4CollisionNNinlineprotectedvirtual
GetListOfColliders(G4int whichOne) const G4CollisionNNprotectedvirtual
GetName() const G4CollisionNNinlinevirtual
GetNumberOfPartons(const G4ParticleDefinition *aP) const G4VCollisioninlineprotected
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4GeneralNNCollisioninlinevirtual
operator!=(const G4CollisionNN &right) const G4CollisionNN
G4GeneralNNCollision::operator!=(const G4VCollision &right) const G4VCollision
operator=(const G4CollisionNN &)G4CollisionNNprivate
operator==(const G4CollisionNN &right) const G4CollisionNN
G4GeneralNNCollision::operator==(const G4VCollision &right) const G4VCollision
Print() const G4VCollisionvirtual
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
~G4CollisionComposite()G4CollisionCompositevirtual
~G4CollisionNN()G4CollisionNNvirtual
~G4VCollision()G4VCollisionvirtual