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G4CascadeColliderBase Member List

This is the complete list of members for G4CascadeColliderBase, including all inherited members.

balanceG4CascadeColliderBaseprotected
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)=0G4VCascadeColliderpure virtual
G4CascadeColliderBase(const G4String &name, G4int verbose=0)G4CascadeColliderBase
G4CascadeColliderBase(const G4CascadeColliderBase &)G4CascadeColliderBaseprivate
G4VCascadeCollider(const G4String &name, G4int verbose=0)G4VCascadeCollider
inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const G4CascadeColliderBaseprotectedvirtual
interCaseG4CascadeColliderBaseprotected
operator=(const G4CascadeColliderBase &)G4CascadeColliderBaseprivate
rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)G4CascadeColliderBaseinlinevirtual
setName(const G4String &name)G4VCascadeColliderinlineprotectedvirtual
setVerboseLevel(G4int verbose=0)G4CascadeColliderBasevirtual
theNameG4VCascadeColliderprotected
useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const G4CascadeColliderBaseprotectedvirtual
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)G4CascadeColliderBaseprotectedvirtual
validateOutput(const G4Fragment &fragment, G4CollisionOutput &output)G4CascadeColliderBaseprotectedvirtual
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles)G4CascadeColliderBaseprotectedvirtual
verboseLevelG4VCascadeColliderprotected
~G4CascadeColliderBase()G4CascadeColliderBasevirtual
~G4VCascadeCollider()G4VCascadeColliderinlinevirtual