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G4RPGKLongInelastic.hh
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25 //
26 //
27 //
28 // Author: D. H. Wright
29 // Date: 18 June 2007
30 //
31 
32 // Class Description:
33 // Final state production model for K0L inelastic scattering
34 // using the re-parameterized Gheisha model.
35 
36 
37 #ifndef G4RPGKLongInelastic_h
38 #define G4RPGKLongInelastic_h 1
39 
41 #include "G4RPGInelastic.hh"
42 #include "G4RPGKZeroInelastic.hh"
44 #include "Randomize.hh"
45 
46 
48 {
49  public:
50  G4RPGKLongInelastic() : G4RPGInelastic("G4RPGKLongInelastic")
51  {
52  SetMinEnergy( 0.0 );
53  SetMaxEnergy( 25.*CLHEP::GeV );
54  }
55 
56  virtual ~G4RPGKLongInelastic(){ }
57 
58  G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
59  {
60  if(G4UniformRand() < 0.50)
61  {
62  return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
63  }
64  else
65  {
66  return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
67  }
68  }
69 
72 
73 
74 };
75 #endif
76 
77