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G4PSHitsModel.cc
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25 //
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28 //
29 // Created: Mar. 31, 2009 Akinori Kimura
30 // Model which draws the primtive scorer hits.
31 //
32 
33 #include "G4PSHitsModel.hh"
34 
35 #include "G4ModelingParameters.hh"
36 #include "G4VGraphicsScene.hh"
37 #include "G4Event.hh"
38 #include "G4ScoringManager.hh"
39 #include "G4VScoringMesh.hh"
40 
42 
43 G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName):
44  fRequestedMapName(requestedMapName)
45 {
46  fType = "G4PSHitsModel";
47  fGlobalTag = "G4PSHitsModel for G4THitsMap<G4StatDouble> hits.";
49 }
50 
52 {
53  using MeshScoreMap = G4VScoringMesh::MeshScoreMap;
54  using RunScore = G4VScoringMesh::RunScore;
55  G4ScoringManager* scoringManager =
57  if (scoringManager) {
58  size_t nMeshes = scoringManager->GetNumberOfMesh();
59  for (size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
60  G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh);
61  if (mesh && mesh->IsActive()) {
62  MeshScoreMap scoreMap = mesh->GetScoreMap();
63  for(MeshScoreMap::const_iterator i = scoreMap.begin();
64  i != scoreMap.end(); ++i) {
65  const G4String& name = i->first;
66  if (fRequestedMapName == "all" || name == fRequestedMapName) {
67  RunScore* fpCurrentHits = i->second;
68  //G4cout << name << ": " << fpCurrentHits << G4endl;
69  if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits);
70  }
71  }
72  }
73  }
74  }
75 }