34 #ifdef G4VIS_BUILD_VRML_DRIVER
48 G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene,
const G4String&
name) :
49 G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
52 G4VRML1Viewer::~G4VRML1Viewer()
55 void G4VRML1Viewer::SetView()
57 #if defined DEBUG_FR_VIEW
59 G4cout <<
"***** G4VRML1Viewer::SetView(): No effects" <<
G4endl;
63 void G4VRML1Viewer::DrawView()
65 #if defined DEBUG_FR_VIEW
70 fSceneHandler.VRMLBeginModeling();
78 void G4VRML1Viewer::ClearView(
void)
80 #if defined DEBUG_FR_VIEW
82 G4cout <<
"***** G4VRML1Viewer::ClearView(): No effects" <<
G4endl;
86 void G4VRML1Viewer::ShowView(
void)
88 #if defined DEBUG_FR_VIEW
92 fSceneHandler.VRMLEndModeling();
95 void G4VRML1Viewer::FinishView(
void)
97 #if defined DEBUG_FR_VIEW
99 G4cout <<
"***** G4VRML1Viewer::FinishView(): No effects" <<
G4endl;