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G4VRML1Viewer.cc
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26 //
27 //
28 // G4VRMLView.cc
29 // Yasuhide Sawada & Satoshi Tanaka
30 
31 #ifndef WIN32
32 
33 //=================//
34 #ifdef G4VIS_BUILD_VRML_DRIVER
35 //=================//
36 
37 
38 //#define DEBUG_FR_VIEW
39 
40 #include "G4VisManager.hh"
41 
42 #include "G4Scene.hh"
43 #include "G4VRML1Viewer.hh"
44 #include "G4VRML1SceneHandler.hh"
45 #include "G4VRML1.hh"
46 #include "G4ios.hh"
47 
48 G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
49  G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
50 {}
51 
52 G4VRML1Viewer::~G4VRML1Viewer()
53 {}
54 
55 void G4VRML1Viewer::SetView()
56 {
57 #if defined DEBUG_FR_VIEW
59  G4cout << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
60 #endif
61 }
62 
63 void G4VRML1Viewer::DrawView()
64 {
65 #if defined DEBUG_FR_VIEW
67  G4cout << "***** G4VRML1Viewer::DrawView()" << G4endl;
68 #endif
69 
70  fSceneHandler.VRMLBeginModeling();
71 
72  // Here is a minimal DrawView() function.
73  NeedKernelVisit();
74  ProcessView();
75  FinishView();
76 }
77 
78 void G4VRML1Viewer::ClearView(void)
79 {
80 #if defined DEBUG_FR_VIEW
82  G4cout << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
83 #endif
84 }
85 
86 void G4VRML1Viewer::ShowView(void)
87 {
88 #if defined DEBUG_FR_VIEW
90  G4cout << "***** G4VRML1Viewer::ShowView()" << G4endl;
91 #endif
92  fSceneHandler.VRMLEndModeling();
93 }
94 
95 void G4VRML1Viewer::FinishView(void)
96 {
97 #if defined DEBUG_FR_VIEW
99  G4cout << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
100 #endif
101 }
102 
103 #endif
104 #endif //WIN32