completeBinning(const GeometryContext &gctx, const SurfaceVector &surfaces) override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
DIM | Acts::SurfaceArray::SurfaceGridLookup< Axes > | static |
dimensions() const override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
fill(const GeometryContext &gctx, const SurfaceVector &surfaces) override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
getAxes() const override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
getBinCenter(size_t bin) const override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
getBinCenterImpl(size_t bin) const | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlineprivate |
getBinCenterImpl(size_t bin) const | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlineprivate |
Grid_t typedef | Acts::SurfaceArray::SurfaceGridLookup< Axes > | |
isValidBin(size_t bin) const override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
lookup(const Vector3D &position) override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
lookup(const Vector3D &position) const override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
lookup(size_t bin) override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
lookup(size_t bin) const override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
m_globalToLocal | Acts::SurfaceArray::SurfaceGridLookup< Axes > | private |
m_grid | Acts::SurfaceArray::SurfaceGridLookup< Axes > | private |
m_localToGlobal | Acts::SurfaceArray::SurfaceGridLookup< Axes > | private |
m_neighborMap | Acts::SurfaceArray::SurfaceGridLookup< Axes > | private |
neighbors(const Vector3D &position) const override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
point_t typedef | Acts::SurfaceArray::SurfaceGridLookup< Axes > | |
populateNeighborCache() | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlineprivate |
size() const override | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inlinevirtual |
SurfaceGridLookup(std::function< point_t(const Vector3D &)> globalToLocal, std::function< Vector3D(const point_t &)> localToGlobal, std::tuple< Axes...> axes) | Acts::SurfaceArray::SurfaceGridLookup< Axes > | inline |
~ISurfaceGridLookup()=0 | Acts::SurfaceArray::ISurfaceGridLookup | pure virtual |