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G4RPGTwoBody.hh
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25 //
26 //
27 // Author: D.H. Wright
28 // Date: 30 May 2007
29 //
30 
31 #ifndef G4RPGTwoBody_h
32 #define G4RPGTwoBody_h 1
33 
34 // Class Description:
35 //
36 // Calculation of the hadron-nucleus interaction using simple two body
37 // scattering. This method is used if the fragmentation or two cluster
38 // methods fail or are inappropriate for the given energy.
39 
40 
41 #include "G4RPGReaction.hh"
42 #include "G4DynamicParticle.hh"
43 #include "G4ReactionProduct.hh"
44 #include "G4Nucleus.hh"
45 #include "G4FastVector.hh"
46 #include "G4HadProjectile.hh"
47 
48 
49  class G4RPGTwoBody : public G4RPGReaction
50  {
51  public: // with description
52 
53  G4RPGTwoBody();
54 
55  G4bool ReactionStage(const G4HadProjectile* /*originalIncident*/,
56  G4ReactionProduct& /*modifiedOriginal*/,
57  G4bool& /*incidentHasChanged*/,
58  const G4DynamicParticle* /*originalTarget*/,
59  G4ReactionProduct& /*targetParticle*/,
60  G4bool& /*targetHasChanged*/,
61  const G4Nucleus& /*targetNucleus*/,
62  G4ReactionProduct& /*currentParticle*/,
64  G4int& /*vecLen*/,
65  G4bool /*leadFlag*/,
66  G4ReactionProduct& /*leadingStrangeParticle*/);
67 
68 
69  private:
70 
71  };
72 
73 #endif
74