ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
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This is the complete list of members for G4BigBanger, including all inherited members.
A | G4CascadeDeexciteBase | protected |
aFragment | G4CascadeDeexciteBase | protected |
balance | G4CascadeDeexciteBase | protected |
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4VCascadeDeexcitation | virtual |
deExcite(const G4Fragment &target, G4CollisionOutput &output) | G4BigBanger | virtual |
EEXS | G4CascadeDeexciteBase | protected |
explosion(const G4Fragment &target) const | G4CascadeDeexciteBase | protectedvirtual |
explosion(G4int A, G4int Z, G4double excitation) const | G4CascadeDeexciteBase | protectedvirtual |
G4BigBanger() | G4BigBanger | |
G4BigBanger(const G4BigBanger &) | G4BigBanger | private |
G4CascadeDeexciteBase(const char *name) | G4CascadeDeexciteBase | |
G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider | |
G4VCascadeDeexcitation(const G4String &name) | G4VCascadeDeexcitation | inline |
generateBangInSCM(G4double etot, G4int a, G4int z) | G4BigBanger | private |
generateMomentumModules(G4double etot, G4int a, G4int z) | G4BigBanger | private |
generateX(G4int ia, G4double promax) const | G4BigBanger | private |
getTargetData(const G4Fragment &target) | G4CascadeDeexciteBase | protected |
makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected |
makeFragment(G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected |
maxProbability(G4int a) const | G4BigBanger | private |
momModules | G4BigBanger | private |
operator=(const G4BigBanger &) | G4BigBanger | private |
particles | G4BigBanger | private |
PEX | G4CascadeDeexciteBase | protected |
scm_momentums | G4BigBanger | private |
setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual |
setVerboseLevel(G4int verbose=0) | G4CascadeDeexciteBase | virtual |
theName | G4VCascadeCollider | protected |
validateOutput(const G4Fragment &target, G4CollisionOutput &output) | G4CascadeDeexciteBase | protectedvirtual |
validateOutput(const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeDeexciteBase | protectedvirtual |
validateOutput(const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | G4CascadeDeexciteBase | protectedvirtual |
verboseLevel | G4VCascadeCollider | protected |
xProbability(G4double x, G4int a) const | G4BigBanger | private |
Z | G4CascadeDeexciteBase | protected |
~G4BigBanger() | G4BigBanger | inlinevirtual |
~G4CascadeDeexciteBase() | G4CascadeDeexciteBase | virtual |
~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |
~G4VCascadeDeexcitation() | G4VCascadeDeexcitation | inlinevirtual |