ECCE @ EIC Software
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
PrimaryGeneratorAction1.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file PrimaryGeneratorAction1.cc
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
28 //
29 //
30 //
31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 
35 #include "PrimaryGeneratorAction.hh"
36 
37 #include "G4Event.hh"
38 #include "G4ParticleGun.hh"
39 #include "G4ParticleTable.hh"
40 #include "G4ParticleDefinition.hh"
41 #include "G4PhysicalConstants.hh"
42 #include "G4SystemOfUnits.hh"
43 #include "Randomize.hh"
44 
45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46 
48 : fParticleGun(gun)
49 { }
50 
51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
52 
54 { }
55 
56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
57 
59 {
60  const G4double r = 2*mm;
61  const G4double zmax = 8*mm;
62 
63  //vertex 1 uniform on cylinder
64  //
65  G4double alpha = twopi*G4UniformRand(); //alpha uniform in (0, 2*pi)
66  G4double ux = std::cos(alpha);
67  G4double uy = std::sin(alpha);
68  G4double z = zmax*(2*G4UniformRand() - 1); //z uniform in (-zmax, +zmax)
69 
74 
75  //vertex 2 at opposite
76  //
77  alpha += pi;
78  ux = std::cos(alpha);
79  uy = std::sin(alpha);
81 
82  //particle 2 at vertex 2
83  //
84  const G4double dalpha = 10*deg;
85  ux = std::cos(alpha + dalpha);
86  uy = std::sin(alpha + dalpha);
87 
91 
92  //particle 3 at vertex 3 (same as vertex 2)
93  //
94  ux = std::cos(alpha - dalpha);
95  uy = std::sin(alpha - dalpha);
96 
100 
101  // randomize time zero of anEvent
102  //
103  G4double tmin = 0*s, tmax = 10*s;
104  G4double t0 = tmin + (tmax - tmin)*G4UniformRand();
105  G4PrimaryVertex* aVertex = anEvent->GetPrimaryVertex();
106  while (aVertex) {
107  aVertex->SetT0(t0);
108  aVertex = aVertex->GetNext();
109  }
110 }
111 
112 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......